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To be honest, achievement hunting bothers me as a designer. Can you imagine achievements in books or movies?
In my mind it's a simpler way of adding an 'unofficial' challenge mode to the game, or to mark progression/completion.
Like beating planetary campaign on the hardest difficult and with 'iron man' mode on.
Or like in Bind of Isaac, where it keeps track and illustrates what items have or haven't been unlocked.
To each their own, I can understand your mindset though.
It's because of achievements that I've given more time to this game than I normally would to other games. That doesn't mean the game is only good because of achievements, hence why I continue to play weekly challenges just for the fun of it.
I just don't see a downside to achievements at all. As long as they are things that are earned, and not just given for doing simple tasks.
I can understand this, even if books/movies aren't interactive mediums. But as an aging gamer, acheivements keep me interested, and motivated to keep playing, or to come back to an older title that I never finished. Without new acheivement goals, I have much less interest in how the DLC has expanded the game.
Fair enough. I like what Paradox does with their games - their achievements highlight interesting ways to play.
Thank You!