Infested Planet

Infested Planet

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Tanelorn 1 Aug, 2019 @ 3:38pm
Devs: Just bought Planetary Campaign... it needs alot of work...
I have alot of suggestions for a better Planetary Campaign experience, but I'd like to know if there's any chance for future adjustments / improvements. It really does need more work to be a rewarding and fun experience.

Probably the most important issue is that your armies are just placeholders because you always start with the same basic 5 riflemen. These aren't armies that gain experience or that you can invest into. It would be a much better game if you actually spent resources to beef up your armies, change their classes, etc. aka. Total War. The whole system just seems to lack personality and you don't feel very invested in the campaign.

Another big one is the 2 action system. Attacking should be an order you give which is resolved at the end of the turn, rather than being immediate. You should be able to use both your actions, which makes it possible to attack with two separate armies. Same for being blocked from performing your second action when you attack, as attacking uses up your turn. Currently you have to fool the system by taking an action BEFORE attacking if you want to be efficient.

These are the biggest issues but there are plenty more. Please tell us that the Planetary Campaign will be improved and fleshed out in the future. I can't recommend it in its current state.
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Showing 1-2 of 2 comments
RocketBear  [developer] 1 Aug, 2019 @ 6:25pm 
Sorry that it wasn't to your taste and thanks for writing up your thoughts. It sounds like you were looking for something that's more of a simulation, like Total War.

Regarding changes, the simple answer is that I just don't have the time to do something like that. A couple years ago I got a job with a local game studio and I can't spend the entire day on Infested Planet like I used to.

I know that's not the answer you were looking for. I appreciate that you gave the campaign a shot.
Last edited by RocketBear; 1 Aug, 2019 @ 6:27pm
Kharn 8 Nov, 2019 @ 8:47am 
Yeah, you're looking for a completely different game. The dynamic campaign was added afterwards to add extra replayability after you've beat the main campaign and was never intended to be treated in the manner you speak. That said, it's probably the most fun I've had with a game in ages.

As for your second point, I think he wanted you to only be able to attack once per turn otherwise it'd be too easy to cut off enemy forces (which disables them). Yes, you do have to plan out your actions before committing to them, but I don't think that's really a weakness as much as it is finding the right strategy to maximize your effectiveness given the tools at hand. Not much different from many board games out there that have similar rules ("you can do X number of action points, but only one attack per turn", etc).
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