Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tested and works on terminus!
Even so, I literally NEVER use either Reinforcements or Teleporters. Partly as I tend to play Planetary Campaign (where losing marines means you suffer a morale hit) or Weekly Challenges (where every second counts, and so it's better to keep every marine alive and killing stuff at every possible moment rather than suffer the delay that a single death will cause, even with these upgrades).
You're right that it might not be competitive, but I would say a single death doesn't cause a delay, that's what you want to happen. Upon that single death, that marine is instantly replaced, even up to the class. Best case scenario is this is a minigunner. Minigunner dies, an AI minigun is within moments back into the fight, and another one minigunner is soon dropped off. That minigunner is dropped off inspired, firing as fast as 3 minigunners, + the one already on the ground and you've got the equivilent now of 4 minigunners on the ground doing the lord's work for 8 beautiful seconds, and you'll get another 15-20 of having 2 minigunners for your one. Hardly something to scoff at.
Competitively (disclaimer, I do not play the weekly challenges for time) it might not be best to play the entire run like that, but if you run into a tough cluster or some sort of obstacle it might be best to get a couple expensive marines, plot down the reinforcements building and a teleporter, and just push through it as opposed to microing scouts and snipers and getting up to such shenanigans.