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I want to add something like that, but I'm still thinking about what it could be. It's a lot easier to add a "fog always on" option than to create new mechanics and enemies.
For now, yes the option makes strongholds a bit less special. I might add an option to turn on dynamic mutations (from the last classic campaign level) for stongholds.
I thought about that. The question is how does that change the gameplay?
The classic campaign has a lot of scripting that wouldn't work for the dynamic one.
Gameplay-wise it would obviously depend on the map layout, mutations and available tech, but the main effect would be to force the player to defend a wider front, especially if the superhive spawns in the centre of the map.
Interesting idea. I think that it could work.
It's meant to be a quirky, extra-hard difficulty option that will be off by default. Sort of like Second Wave options in X-Com.
I might add it to custom map mode.
Looking forward to the patch.