Infested Planet

Infested Planet

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MadArtillery 22 Sep, 2022 @ 1:00pm
Unhealthy Minefield Mechanic
One thing that should probably be fixed is minefields being able to hold points. Just slapping a mine field on any point automatically makes it immune from capture completely no matter how much stuff is pouring onto it. Even just putting it on the edge of a bunker is close enough to indefinitely hold a point, directionality doesn't matter as it's not the mines that hold the point just he field spawner that's invincible.
Last edited by MadArtillery; 22 Sep, 2022 @ 1:22pm
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Showing 1-10 of 10 comments
Strategic Sage 24 Sep, 2022 @ 12:00pm 
I think you're exaggerating the effect, it's definitely possible for enough force to break through a mine, I've seen it happen. But also, this game is *way* past the point where significant feature changes are likely to happen. It's almost a decade-old game and is what it is.
MadArtillery 24 Sep, 2022 @ 1:43pm 
Originally posted by Strategic Sage:
I think you're exaggerating the effect, it's definitely possible for enough force to break through a mine, I've seen it happen. But also, this game is *way* past the point where significant feature changes are likely to happen. It's almost a decade-old game and is what it is.

You are objectively incorrect. Slap a minefield down as close as physcially possible on a few point on elite survival and you can go afk as long as you want and those points will never be taken, period. I was curious how hard you can push this so I simply left the game running for well over an hour with hoards of clone minigunners and swarms of the little guys of all kinds swarming over 3 points and even well past the point you could no longer even see the point itself it was never capped. The whole area overun with turrets and spawners of all kinds as mutations plowed on. I even did it twice just to make sure and on different modes too.

I will reiterate as you missed it, the mines are not what holds the point. The mine beacon or whatever you would call it is what holds the point as it provides presence preventing capturing from even beginning. it's like having a marine on the point, except nothing can hurt it. As for if it will ever be fixed I know it's unlikely but if it's never reported it's an actual zero chance not just marginal.
Last edited by MadArtillery; 24 Sep, 2022 @ 1:48pm
K84 25 Sep, 2022 @ 4:47am 
The OP is correct - minefields completely prevent the enemy from capturing a point, so long as the minefield is in place and finished before the capture countdown starts.

Minefields are kind of OP anyway (especially when combined with Engineering so they can auto-build), even without this bug.
Last edited by K84; 25 Sep, 2022 @ 5:07am
Strategic Sage 25 Sep, 2022 @ 11:19pm 
Originally posted by MadArtillery:
he mines are not what holds the point. The mine beacon or whatever you would call it is what holds the point as it provides presence preventing capturing from even beginning. it's like having a marine on the point, except nothing can hurt it.

Thank for the explanation, I stand corrected. I didn't get what you are talking about here from the OP.
Ilceren 3 Jun, 2023 @ 8:06am 
Maybe if you don't like this mechanic... don't exploit it?
MadArtillery 3 Jun, 2023 @ 10:45am 
Originally posted by Ilceren:
Maybe if you don't like this mechanic... don't exploit it?
That's actually surprisingly difficult while still using mines with any efficiency at all.
Nuc_Temeron 30 Oct, 2023 @ 7:16am 
I think Minefields are slightly OP, and I think the fix would be to make them take 1 ammo to regenerate the mines.
MadArtillery 30 Oct, 2023 @ 10:45am 
Originally posted by Nuc_Temeron:
I think Minefields are slightly OP, and I think the fix would be to make them take 1 ammo to regenerate the mines.
I'd say they are at best okay to barely usable if you have to place them inefficiently to not have the minefield bug come up. Not being able to place them efficiently is a huge pain in the ass. If you are placing them efficiently then the mines themselves don't even matter because of the bug. Game won't be getting updates so moot point I suppose.
Last edited by MadArtillery; 30 Oct, 2023 @ 10:47am
K84 31 Oct, 2023 @ 11:32am 
Originally posted by Nuc_Temeron:
I think Minefields are slightly OP, and I think the fix would be to make them take 1 ammo to regenerate the mines.

I'd go with having the cost of Minefields increase the more of them you build - like how it works with Marines.
Last edited by K84; 31 Oct, 2023 @ 11:32am
Idlemind 14 Nov, 2023 @ 3:16am 
lol
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