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You are objectively incorrect. Slap a minefield down as close as physcially possible on a few point on elite survival and you can go afk as long as you want and those points will never be taken, period. I was curious how hard you can push this so I simply left the game running for well over an hour with hoards of clone minigunners and swarms of the little guys of all kinds swarming over 3 points and even well past the point you could no longer even see the point itself it was never capped. The whole area overun with turrets and spawners of all kinds as mutations plowed on. I even did it twice just to make sure and on different modes too.
I will reiterate as you missed it, the mines are not what holds the point. The mine beacon or whatever you would call it is what holds the point as it provides presence preventing capturing from even beginning. it's like having a marine on the point, except nothing can hurt it. As for if it will ever be fixed I know it's unlikely but if it's never reported it's an actual zero chance not just marginal.
Minefields are kind of OP anyway (especially when combined with Engineering so they can auto-build), even without this bug.
Thank for the explanation, I stand corrected. I didn't get what you are talking about here from the OP.
I'd go with having the cost of Minefields increase the more of them you build - like how it works with Marines.