Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, I just don't have the time to work on the game any more. A year ago I hung up my "one man indie" hat and joined Brace Yourself Games. If you remember the last patch, that was basically done on my free time.
My biggest concern is that I will put out a quick fix and it will break something because I didn't have the time to test it properly. The game seems to be in a good (not perfect) state right now, so I'm a bit leery of going back to the operating table.
The guardsman shield shouldn't really by any different than the player one. In fact, the AI guardsmen should be a bit more nerfed compared to regular ones.
When a marine is infested, they constantly lose HP, so 1v1 normal guardsmen should win. What situations are you seeing that they last longer? I assume that there's nothing nearby that was healing them?
Almost created a rare crash bug - caught myself doing something stupid at the last moment.
That's what happens when you haven't touched a code base for more than a year. I would really hate to screw up the game to fix a couple usability issues. :(
I typically only encounter them when the aliens have Clone Strike. Definitely nothing nearby that could be healing them. Even when my guys are at a bunker (and so are getting healed themselves) the alien Guardsmen win out.
Maybe it's a matter of target selection. The way the shield works is that it makes focus-firing useless - the target can only take a limited amout of DPS. If your guys were focus-firing one guardsman, they could be doing less damage than they would otherwise.