Infested Planet

Infested Planet

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Big Iron 25 Feb, 2015 @ 10:07pm
Windowed Screen, help
I cannot get the screen to go to full screen instead of windowed, I am pretty sure this is a bug, or glitch but does anyone have a remitdy for this?
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Showing 1-7 of 7 comments
FDru 26 Feb, 2015 @ 1:30am 
Are you hitting the "apply" button at the bottom?
Big Iron 26 Feb, 2015 @ 1:30am 
Originally posted by FDru:
Are you hitting the "apply" button at the bottom?

yes

RocketBear  [developer] 26 Feb, 2015 @ 9:54am 
Hmmmm. What happens, exactly?

There's some code in the game that falls back on windowed mode if fullscreen fails.
Can you send me the log.txt? It's in:

C:\Users\<YOU USER NAME>\AppData\Local\Rocket Bear Games\Infested Planet

Just send it to support@rocketbeargames.com
oren_amsalem1 9 May, 2019 @ 12:00pm 
I have the same problem!
Big Iron 9 May, 2019 @ 4:15pm 
Originally posted by oren_amsalem1:
I have the same problem!

The issue was from not adjusting my resolution, that fixed it.
Awdren 21 May, 2019 @ 12:16am 
Hi! I have this problem too. After setting fullscreen and 1920x1080 res i get this: https://imgur.com/a/BdBRC0W - 1280x720 resolution and part of the UI is beyond my screen borders. If I select fullscreen and 1280x720 it works fine.
I've tried next:
- Fullscreen and fullhd at once
- Fullhd in windowed mode and then switching to fullscreen
- 1280x720 with fullscreen and then switching to fullhd

Results are the same.

The log says nothing but switching modes:

Game Version 1.12.1 The current GMT date/time is: Tue May 21 06:55:48 2019 System RAM: 16280 Starting Initialization CSoundManager::InitOpenAL: ALC_MONO_SOURCES = 255, m_maxSources = 253 InitAudio Success Initialized OpenGL with resolution: 1768 x 992 Window size: 1768 x 992 InitOpenGL Success Icon OK InitManagers Success Initialization Completed CRecLoadGameState: Starting loader thread. CRecLoadGameState: DLC1 loaded. CRecLoadGameState: DLC2 loaded. CRecLoadGameState: Loader thread complete. Switching video modes: 1768 x 992, fullscreen=true Initialized OpenGL with resolution: 1768 x 992 Window size: 1768 x 992 Switching video modes: 1768 x 992, fullscreen=false Initialized OpenGL with resolution: 1768 x 992 Window size: 1768 x 992 Switching video modes: 1768 x 992, fullscreen=true Initialized OpenGL with resolution: 1768 x 992 Window size: 1768 x 992 Switching video modes: 1768 x 992, fullscreen=false Initialized OpenGL with resolution: 1768 x 992 Window size: 1768 x 992 Switching video modes: 1920 x 1080, fullscreen=true Initialized OpenGL with resolution: 1920 x 1080 Window size: 1920 x 1080 Switching video modes: 1768 x 992, fullscreen=false Initialized OpenGL with resolution: 1768 x 992 Window size: 1768 x 992 Switching video modes: 1920 x 1080, fullscreen=true Initialized OpenGL with resolution: 1920 x 1080 Window size: 1920 x 1080 Switching video modes: 1768 x 992, fullscreen=false Initialized OpenGL with resolution: 1768 x 992 Window size: 1768 x 992 Switching video modes: 1280 x 720, fullscreen=true Initialized OpenGL with resolution: 1280 x 720 Window size: 1280 x 720 Switching video modes: 1920 x 1080, fullscreen=true Initialized OpenGL with resolution: 1920 x 1080 Window size: 1920 x 1080 Switching video modes: 1280 x 720, fullscreen=true Initialized OpenGL with resolution: 1280 x 720 Window size: 1280 x 720 Switching video modes: 1920 x 1080, fullscreen=false Initialized OpenGL with resolution: 1920 x 1080 Window size: 1920 x 1071 Switching video modes: 1768 x 992, fullscreen=false Initialized OpenGL with resolution: 1768 x 992 Window size: 1768 x 992

My config file:

<Preferences> <perfFullscreen>true</perfFullscreen> <perfWidth>1920</perfWidth> <perfHeight>1080</perfHeight> <sound>true</sound> <musicVolume>0.300000</musicVolume> <effectsVolume>1.000000</effectsVolume> <worldDetail>1</worldDetail> <particlesDetail>1.000000</particlesDetail> <splatterDetail>1.000000</splatterDetail> <uiScaleK>0.000000</uiScaleK> <threadCount>4</threadCount> <cursor>true</cursor> <logging>true</logging> <toggles> <CompatibilityMode>false</CompatibilityMode> <DoubleClickAttackMove>false</DoubleClickAttackMove> <DrawShadows>true</DrawShadows> <HideIdleNotices>false</HideIdleNotices> <MouseGrab>true</MouseGrab> <NoShake>false</NoShake> <OnlineAccess>true</OnlineAccess> <ReduceAnnouncements>false</ReduceAnnouncements> <UseEntityShaders>true</UseEntityShaders> <VSync>true</VSync> </toggles> <lastProfile>profile1.xml</lastProfile> </Preferences>

Screenshot with this config:

https://imgur.com/a/9YTUmyM
Last edited by Awdren; 21 May, 2019 @ 12:22am
Awdren 22 May, 2019 @ 12:04am 
Well, it works fine now. I'm not sure what happened. Maybe reboot fixed it or the game was in conflict with some other software.
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