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If performance dips at the start of the new season it doesn't always mean you got unlucky - maybe you were just too lucky in the previous season where you got an exceptional car. Lore-wise, it's easy to imagine the engineer messed up while building the new car, which was not rare in the past.
These are only some of the reasons behind the game design, but I hope this provides some insight.
I absolute would not want to built a new car from scratch each year. Was that really the way they handled this back then? I honestly don't know but it feels quite wasteful to me. Especially given that the current car was basically already rebuilt a few times during the past season (each time another part) so I really don't see the sense behind the idea.
This also defeats the idea of having a carreer in some parts to me. I can't really take much from one year into the other, other than money and a kind of a discount on the team members from last year. That's not very fulfilling.
I understand that you want each year to feel kinda fresh and remove the probability for some teams having a dominance in tech over the other teams. But what exactly is then the *carrer* part of it all when you start basically from scratch again?
That's not my cup of tea, so I'll drop the game, but nevertheless I respect your decision and wish you all the best with this game project. One hint though: You should offer the player some keyboard shortcuts to change the fuel consumption and driver strategy for each driver to make micromanaging within the race less cumbersome... it's a bit cumbersome doing this with the mouse all the time.
So as I said: I wish you good luck and always a place on the podium.
Cheers!