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If you get the chance, I think some of the best units for that ship are the common one that has sum: 5 generate a 4 point energy (especially if you can combo it with the other common unit that gives the left-most card in your hand +1 point whenever you generate an energy, as it lets you basically just load it with 5 energy for free since it will generate 4 energy and increase a 4 energy to 5 energy) and the unit that has use: gain 3 strength and sum 6/tricolour activates the use ability (while in a vacuum that unit isn't especially strong, it synergizes with basically everything and you'll rarely be disappointed to have it - it becomes especially strong if you get the units/artifacts with effects that trigger when you have 0 uses left, as the tricolour/sum effects are actually counting as triggering a use effect on it, so it can trigger the "0 uses left" effects many times per turn instead of just once per fight).
Lyre + any unit that loses power is also obviously really strong as it lets you trigger lyre every turn, the legendary unit that gains power every time any other unit changes power is almost always good (it can also sometimes work especially well with that other unit that gains 2 temporary power every time energy in your hand changes power/colour), and a few other things.
asdf mentioned Weakening Core which is a great common attack unit; putting in 5 damage and getting energy back is a great trade and has some great combos (like with the Tracks or D20 support units, also common). I also like Revolver Core which loads tricolor energy into itself for six turns, great passive and combo attack unit.
On the rare side of things, there are several great attack units that boost themselves up quite easily (Blue Crystal, Charging Core, Puzzle, High-Point Compass), and some great support units that can give big boosts to your energy generation/usage (Mimic Lens, Increment Device, Twin Stars, Blue Flower Device).
For Legendaries, there's a lot of great ones to pick from; very few mediocre choices.
Overall I think the Spectre has a lot of good unit choices and some strong synergistic options, and the paint system can help guarantee you a couple turns with no "misses" on the energy color, or can be used to power up a build.
It also has some hilariously overpowered combos, mostly with the legendary "The King" attack unit (Not an optimal setup to take 0 damage, but stacking that much strength in one lane is too much fun to pass up):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3470557698
I`m not say one is better gameplay then the other, but for me it is quiet obvious which ship is stronger.
With Greed, you can gather a much larger module selection to experiment with.
This build is a weird synergy stack at least 3 different ways. Load tri-color energy +10 -> boost strength +5 on front weapons; Load central weapon with 1s (or whatever), Powers +1 lower right weapon. "USE" weapons auto-generate energy for the top weapon most turns, which frees up use elsewhere. Generating a White Energy also paints it Blue, which helps with #1.
https://images.steamusercontent.com/ugc/11274615777728010492/5760EC0C04AD5AB1C5304A15F3FFB58C5EEF84C9/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Here's the seed HCBCYUWG-0R0L082H
So yeah.
1) Use multiple synergy where appropriate.
2) Treasure can make a huge difference.
3) Some upgrades and modifications are much stronger than they appear. Some actually look detrimental.
That`s something I haven`t even remotely seen on the spectra.
https://images.steamusercontent.com/ugc/17764074813605138226/F3AC43CD15B5842ABA3D88345FF34C439A280BBF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
King + Calculator + Signal Antennae. Could have gotten higher if I also had White Star. Paint and Extra Slots makes Calculator Tricolor easy to trigger. My main issue is Calculator and King are decent(?) but not great on their own. Like for calculator there are literally 5 sum units in all of Spectra, and two are legendary (Chain Reaction and King) and the other three are meh energy creation (Weakening Core, Reassembly Device, and Twin Stars)
Well, doesn`t sound great, but there is luck involved in all the ships. Maybe some appropriate hero abilities can mittigate that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3470557698