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One thing RL card games do with draft is this: you draft more cards than you need for the deck, then build from that. So you're drafting your card pool, not your deck. Would at least let one avoid some of the really dumb outcomes.
Dungeoneering's draft often utterly fails to spit out Any of the early game cards you need to get going. (KGP agent type cards, for example, or easy to kill guys who drop decent money.) Mostly, i suspect, because there just aren't enough of them.