Chronicle: RuneScape Legends

Chronicle: RuneScape Legends

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FEEDBACK FOR DEVS: No way to reconnect to games
So I just got a loss becuase my game froze. I was kind of annoyed, and I was worried that I might miss out on an entire chapter of the match, but I was like "maybe I can still comeback once I reconnect to the match because, ya know, that's a common feature in literally every online card game ever, and is industry standard at this point."

.... Turns out that if you dc, you lose more than a turn, you automatically lose the game. PLZ FIX. This is just outright unacceptable. This needs to be very high up on your list of issues to fix. Like I said, I play a lot of online card games, and this is a standard feature in all of them.

Neat game btw.

P.S. what's with the blacksmith being able to deal 20+ damage with one card though?
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Showing 1-6 of 6 comments
_ZiB_ 11 Aug, 2016 @ 7:18am 
Agreed. Amount of games lost by this. Super annoying when im far into dungeoneering and this happens.
Wanderer 11 Aug, 2016 @ 5:11pm 
Please post your nerf-character-x comments in their own thread. I've complained before, but seems not as crucial as nerfing other chars. However, if you're totally honest, that one card isn't the only one leading to the damage dealt. You could prevent it quite often with the correct counter plays. Also, Linza isn't the only one capable of ludicrous damage, meaning, she's not the only one able to do 20+ damage in one card.

I don't see a lot of players losing connection when I'm playing apart from when they are losing and do it deliberately. Of course, when people are dc'ing because they are losing, asking the other player to wait on a reconnect might not be reasonable. Imagine the further insult of having to sit and wait to see if they return. Not so sure this is a great idea. Much more crucial issues than this need fixing--namely balance. Each hero had its own ludicrous abilities for the most part, until this last patch. Balance wasn't all that great before, but now it's just broken.
I'm aware that counters to linza's strats exist, that doesn't make it any less dumb, or any more acceptable. you can play raptor, and hard mulligan for his spell that removes 2 durability, play it on a turn when you know they are going to equip a weapon, and often times win the game then and there if they misplay. like I said, that doesn't justify a potentially toxic deck archetype being able to exist. I don't know that it should be nerfed, but it DEFINITELY should be looked at.

also, as I said, reconnects are industry standard. if you are winning, then waiting for a rope or two isn't a huge deal. you still get your victory, and your opponent gets a shot at a comeback if they dc'd unintnentionally. also, the game can (or should, every other online card game can) tell the difference between quitting the game intentionally, or the program crashing/internet connection being interrupted. like I said, even if the winner has to wait half a game legnth because their opponent quit, they still win, and they spend less time waiting for the win than if their opponent played it out, so I don't really get your concern....
First thing, Pulverise, which I think is the Linza card you're talking about, is being nerfed on Friday! So there's some good news.

Second thing, there is a reconnect feature, but it doesn't trigger if the client crashes or is closed. I'll mention it to one of the devs and see if that is intended, or if the reconnect feature isn't actually working as designed.
nice :) thanks!
Last edited by Doctor Glocktorpus [NGC]; 15 Aug, 2016 @ 1:54pm
Brice 21 Aug, 2016 @ 9:41pm 
I have experienced several disconnections, none of which were re-established.
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Showing 1-6 of 6 comments
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