Quasimorph

Quasimorph

nbk_redspy 2 Oct, 2024 @ 6:57am
2
[PSA] Mods vs Beta builds
Update for .85:
Currently the Open Beta Test for .85 is expected to drop on Christmas day (12/25/2024)
Expect mod compatibility to be delayed.


For any beta builds (for example .8 beta), there is no guarantee that the mods that are for the current version of the game (not beta) will be compatible.

Since this game is in EA, each release may change the game significantly as development progresses. At this point in the game's development, mods have a higher chance of breaking from version to version.

Important: It is recommended to either play betas without mods or play the current release. Mods that are not compatible with the latest version of the game may corrupt gameplay and/or saves. They may appear to work, but behind the scenes may cause issues without visible or logged errors.

Due to the amount of work required to update mods with each release, there will be a delay for the modder to create beta compatible mods.

Since Steam Workshop does not support more than one version of mods, users will have to manually install the beta compatible mods. Once the beta is converted to the full release, the Workshop mods will be updated.
Last edited by nbk_redspy; 20 Dec, 2024 @ 6:42am
< >
Showing 1-6 of 6 comments
Valnak 2 Oct, 2024 @ 3:28pm 
Love your mods, thank you for your contribution.
nbk_redspy 2 Oct, 2024 @ 4:02pm 
Thank you!
Triple e 3 Oct, 2024 @ 4:17pm 
Same your mods are life savers They will be missed
Helios 12 Oct, 2024 @ 6:08am 
That sounds perfectly reasonable, hell, with the number of common-sense QOL mods you made devs should just consider hiring you.
pgames-food 18 Oct, 2024 @ 5:30pm 
hi one idea that might help in the future, could be subfolders for mod versions?
for example, one of the mods i made for rimworld, has multiple versions, just with config file and a few subfolders for the versions, and then the rimworld game just uses the version which matches the folder name,

it probably means that the devs of quasimorph would need to code in this feature, but i think once set up, it should be able to cater for many sub-versions (in case there are many subversions in future) :)

for example:
modfolder
- v1.0
- v1.1
- v1.2
etc

and "IF game is on v1.0, it uses the v1.0 folder" for the mod's data, etc.
Last edited by pgames-food; 18 Oct, 2024 @ 5:32pm
nbk_redspy 20 Dec, 2024 @ 6:43am 
Bump for .85
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: 2 Oct, 2024 @ 6:57am
Posts: 6