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- Fixed: Softlock after using throwing knives (not to be confused with throwing melee weapons).
- Fixed: Some texts not showing in Korean, Japanese, and Chinese.
- Fixed: Missing localizations, some texts changed for clarity.
You may need to restart Steam.- Balance: Medicine: antibiotics and sorbent now give a bonus to the chance of healing wounds, morphine stabilizes wounds.
- Balance: Melee weapons: -10% damage for everything, throwing range is reduced, the large bone has lost its “Accurate Throw”.
- Balance: Shotguns: damage and attack modes adjustments, overall shotgun accuracy is reduced, but ammo with several bullets have an accuracy bonus.
- Balance: Sniper rifles: -25% damage for everything, all with “Single charge” now have a reload time of 1 AP.
- Balance: SMG: damage adjustments, added alternative attack modes for those that didn’t have them.
- Balance: Discthrowers’ adjustments.
- Balance: Almost all weapons using 7.97, plasma, and AnCom shock weapons received the “Piercing through” trait.
- Balance: Industrial nailguns lost “Piercing through”, but nails received “Armor Penetration”.
- Balance: Railguns received “Armor Penetration”
- Balance: Gas torch “Firefly” temporarily removed from the game.
- Fixed: Softlock after firing flamethrowers.
- Fixed: Weapons with the “Piercing through” trait didn’t pierce.
You may need to restart Steam.- Fixed: It was impossible to click the mouse on a corpse in a broken window cage.
- Fixed: The new ballistics didn’t always work on objects. Now bullets damage walls, doors, and other obstacles.
- Fixed: ||The phase bomb did not explode the sarcophagus in the mission "Ruins of Ancient Bramfaturas" if the bomb itself was not inside the sarcophagus.||
- Fixed: The "Show Enemies" scanner effect worked constantly after the first activation.
- Fixed: Now left-clicking on a wall container works the same as left-clicking on any other - the player goes to it.
- Fixed: Music disappeared after loading an autosave.
- Fixed: Some objects in the Fog of War displayed the wrong state.
- Fixed: An attack that kills an enemy didn’t check for amputations.
- Fixed: The interface disappeared after unlocking the Trade Shuttle or trading through it.
- Fixed: Planet orbital positions were reset to the starting ones after completing a mission.
- Fixed: The Blood Filter implant didn’t remove the Intoxication effect.
- Fixed: Chips could be rerolled if you started a project, spent them on it, and then cancelled that project.
- Fixed: Stabilized wounds didn’t display effects that continued to work.
- Fixed: In some cases, control was lost when dynamically switching the control scheme.
- Fixed: Negative damage numbers in the Combat Log.
- Fixed: Overheating and Overclocking traits didn’t work for NPCs.
- Fixed: Amputations and minor wounds ignored immunity to wound types.
- Fixed: Weapon buffs were starting at 2, not 1.
- Fixed: Covers didn’t stop bullets.
- Fixed: Rewards screen showing all item stacks as full, when not always rewarding a full stack.
- Fixed: Barred doors blocking vision.
- Fixed: Blocking a door in stealth was spending AP.
- Fixed: Q-meter phase change was happening 1 point early.
- Fixed: Player vision not updating after being pushed.
- Fixed: Phasing Quasimorphs were affected by knockback and the Combat Log would show damage to them as something other than 0.
- Fixed: If you start a clone upgrade project and cancel it, the recloning button becomes available.
- Fixed: AI not attacking piles of corpses.
News on Steam: https://steamhost.cn/news/app/2059170/view/519719478077948107Fixed: Right-clicking on NPCs didn't always work.
Fixed: Issues preventing you from progressing CivRes questline.
Fixed: Invisible items on the floor.
Fixed: Black screen in the CivRes mission Iron Broom.
Patch 0.9.5.407s.20eeb36
Fixed: A save didn't load if it contained equipment projects whose characteristics had changed. If you had try to load your save again.
Fixed: One of the business preset rooms had impassable doors.
Fixed: Issue with completing VIP missions in some locations.