Quasimorph

Quasimorph

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0.9.5 Beta -> Stable Patch Notes (05.08 - 0.9.5.413s.bdab755)
Greetings, mercenaries!
Today we are starting a new wave of testing of changes that will later go into a big update.
A lot of work has been done on how item tooltips are displayed and what stats weapons have. Our main goal is not only to diversify the gameplay (poison knife Mengele can now not only hit with poison damage, but also stab with piercing damage), but also to clarify the information for players. This is not the final version, the tooltips will still be improved! In the future, it will not even be necessary to go to the FAQ to see what each trait does!
DON’T FORGET TO UNINSTAL MODS AND BACK-UP YOUR SAVES
Patch note Beta 0.9.1.380s.27cab48
  • New: Tooltips for almost all items, attack modes, body parts, and wounds have been reworked. In the upper right corner of the item, under the price, it now shows how many of these items are needed for Magnum upgrades. Tooltips of items now indicate what they can be repaired with. Different attack modes can have different types of damage. All repair kits temporarily repair all types of weapons. First iteration.
  • New: Armor Item Chips unlock their entire set.
  • New: The Fog of War now hides everything, you will no longer see walls being destroyed or fire spreading if you do not have direct line of sight. A known issue is that if you didn’t see the shot then there will be no shell casings or small holes in walls.
  • New: If the return of items after death is enabled, then implants and augments will be returned.
  • New: Now the player stops if an enemy is detected in the fog of war.
  • New: When clicking on an ally the player will move to their cell and the ally will move in a random direction.
  • New: All weapons’ attack modes will be reset to default upon returning on Magnum.
  • Balance: Major rebalancing of all weapons.
  • Balance: Dilthey batteries can now be used to charge autodocs and scanners.
  • Balance: Selling the AnCom Secret Data now not only opens storylines but also gives reputation with the faction to which it is sold.
  • Fixed: Characters were visible through map objects.
  • Fixed: The calculation of the chance of getting wounds was higher than it should be.
  • Fixed: Sometimes the animation of throwing a grenade was played as if the player threw it further than he aimed.
  • Fixed: Items didn’t issue pain per turn (E.g. Mustard Plaster).
  • Fixed: Intoxication lasted in AP, not turns.
  • Fixed: Intoxication was applied with the Alcoholism Chance after drinking alcohol, should have been always after drinking.
  • Fixed: If an NPC threw several grenades in a row, only one animation was played.
  • Fixed: NPCs could not throw grenades if they didn’t have a loaded range weapon.
  • Fixed: If the NPC's target died and the NPC saw the starting cell of the level, they shot at it.
  • Fixed: NPCs didn’t use the new aiming algorithm well.
  • Fixed: If the option to return equipment after death was enabled and the player died while reloading a weapon it would get stuck in reloading.
  • Fixed: NPCs would go around tiles with destroyed objects although they could walk on them.
  • Fixed: Incorrect rendering of spruce edges.
  • Fixed: When walls were destroyed on jungle and tundra tilesets, their edges would remain.
  • Fixed: If during the Escort of a Duke the quasimorphosis rose above 100 and dropped, the Duke would enter a state of eternal phasing.
  • Fixed: It was possible to get an inventory weight reduction of up to 100% or more. Now the maximum inventory weight reduction is 95%.
  • Fixed: NPCs were reloading all weapons for 1 AP.
  • Fixed: Magnum Cargo Hold didn’t automatically increase when splitting the stack.
  • Fixed: Sprayers dealt damage only to one target when attacking.
  • Fixed: Poison Trial: ||Ilhutl had no bonuses from quasimorphosis||.
  • Fixed: Poison Trial: ||path rendering disappeared after Ilhutl appeared||.
  • Fixed: Stun animation from Shock and Hypothermia didn’t start playing immediately after receiving, but only at the beginning of the stunned character's turn.
  • Fixed: Melee weapons with ammunition weren’t expending it correctly (objects were attacked without expending, attack series spent only 1 ammo), the amount of loaded ammunition wasn’t updated after attacks.
  • Fixed: If several controllers were connected then the game used only one of them and ignored others. The limit has been removed, now the game will accept control from every controller.
  • Fixed: Quasimorphs' health could be reduced to negative, making them unkillable.
You may need to restart Steam.
Last edited by phoagne; 5 Aug @ 8:42am
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Showing 1-15 of 16 comments
phoagne 17 May @ 6:02am 
Beta Hotfix 0.9.1.381s.be4880a
  • Fixed: Softlock after using throwing knives (not to be confused with throwing melee weapons).
  • Fixed: Some texts not showing in Korean, Japanese, and Chinese.
  • Fixed: Missing localizations, some texts changed for clarity.
You may need to restart Steam.
Last edited by phoagne; 18 May @ 3:58am
phoagne 18 May @ 3:43am 
Beta Hotfix 0.9.1.382s.97e4007
  • Balance: Medicine: antibiotics and sorbent now give a bonus to the chance of healing wounds, morphine stabilizes wounds.
  • Balance: Melee weapons: -10% damage for everything, throwing range is reduced, the large bone has lost its “Accurate Throw”.
  • Balance: Shotguns: damage and attack modes adjustments, overall shotgun accuracy is reduced, but ammo with several bullets have an accuracy bonus.
  • Balance: Sniper rifles: -25% damage for everything, all with “Single charge” now have a reload time of 1 AP.
  • Balance: SMG: damage adjustments, added alternative attack modes for those that didn’t have them.
  • Balance: Discthrowers’ adjustments.
  • Balance: Almost all weapons using 7.97, plasma, and AnCom shock weapons received the “Piercing through” trait.
  • Balance: Industrial nailguns lost “Piercing through”, but nails received “Armor Penetration”.
  • Balance: Railguns received “Armor Penetration”
  • Balance: Gas torch “Firefly” temporarily removed from the game.
  • Fixed: Softlock after firing flamethrowers.
  • Fixed: Weapons with the “Piercing through” trait didn’t pierce.
You may need to restart Steam.
Last edited by phoagne; 18 May @ 3:58am
phoagne 30 May @ 9:05am 
Beta Patch 0.9.1.384s.a64cc3f
  • Balance: New Armor Balance, including faction resistance progression depending on the tech level (start with a few resistances then add more). Stronger differentiation between armor categories, heavy and light are now more distinct. Repair materials have been revised and redistributed.
  • Balance: We continue to balance weapons based on your feedback, increased the range a little. The damage falloff after the effective range will be added to weapon tooltips later.
  • Balance: Turret magazines have been increased back.
  • Balance: Burning now deals damage once per turn, not per AP, each turn the damage is randomized.
  • New: We continue to rework tooltips.
  • New: Now you can shoot through allies if they are in an adjacent tile.
  • New: Backpacks only reduce inventory/load weight, but not weights of equipped vests, armor, and weapons. Everyone’s dodges have been slightly increased.
  • New: New traits for weapons and ammo (Unwieldy, Heavy Weapon, Overheating, Overclocking, Crank-Charged, Critical throw, Fragile, Wounding).
  • New: Reworked floor restart upon death, now the death screen is shown first, pressing “Continue” loads the beginning of the floor.
  • New: Escort, Control, Counterattack missions work with the “Restart floor upon death” option.
  • New: Ritual and Counterattack missions now show the target floor in the Mission Control screen.
  • New: Right-clicking on doors no longer starts movement.
  • Fixed: Allies don’t stop your movement when detected anymore.
  • Fixed: The stunned enemy script was triggered when creating an ally in the Men in Black mission.
  • Fixed: Grenades showed the explosion radius larger by 1 than should be.
  • Fixed: Barons phased back after being summoned.
  • Fixed: Fixed the logic for updating the appearance of walls when destroyed in the Fog of War.
  • Fixed: When destroying walls extra walls sometimes appeared.
  • Fixed: Ctrl + LMB did not work in trade screens.
  • Fixed: The Starwalker Light Saw had incorrect damage.
Last edited by phoagne; 30 May @ 9:10am
phoagne 17 Jun @ 9:55am 
Beta Patch 0.9.2.390s.4310387
  • New: UI has been updated, now you can see descriptions of item features directly in the game.
  • New: The game ballistics has been reworked which allowed us to add rocket launchers and (literally) explosive ammunition to the game.
  • New: Bramfatura for Jupiter and its satellites.
  • New: Hexarch Tianming. You need to start a new game for it to appear. Not all graphics are ready, so expect placeholders.
  • New: Quasimorphs of Ur received body parts.
  • New: New weapon features - explosive, ricochet, optical sight, bipod.
  • New: 2 melee weapons, 17 ranged weapons, 7 types of ammunition, 3 armor sets, 1 corporate chip, 3 augments. New damage type - entropy (fire + cold). Not all graphics are ready, so expect placeholders.
  • New: Repair kits now have new categories. The total number of repair kits has been reduced.
  • New: dogs, flying drones, and cargo drones added.
  • Balance: The weight of all equipment has been reduced by 2 times, but its dependencies have been changed. Now the character loses 1% of dodge for every 0.5 kg and spends 1 calorie more for every 7 kg. Stat adjustments.
  • Balance: Added additional stages of health regenerations from satiety.
  • Fixed: Shooting from a sawthrower could freeze the game.
  • Fixed: It was impossible to injure yourself with a ricochet from a sawthrower.
phoagne 18 Jun @ 10:27am 
Beta Hotfix 0.9.2.391s.30689ea
  • Balance: ATTENTION!! Resistances of all quasimorphs were updated to fit in damage type distribution between factions.
  • Balance: AnCom quasimorphic guns deal entropy damage (as they should have).
  • Fixed: Multi-pellet ammo had excessive damage.
  • Fixed: Perk experience wasn’t given for shooting.
  • Fixed: Running incorrectly reduced accuracy.
  • Fixed: Dismantling Whip crashed the game.
  • Fixed: Bug due to which the Kenzie “Kunai” Yukio perk effect worked worse.
  • Fixed: Softlock when an enemy uses a grenade launcher.
  • Fixed: Martian Pincer dealt poison damage.
  • Fixed: Tianming used an incorrect seller.
Last edited by phoagne; 18 Jun @ 10:28am
phoagne 23 Jun @ 10:07am 
Beta Hotfix 0.9.2.395s.a033e74
  • Balance: Direct trading now starts at 0 reputation.
  • Balance: Defense missions are now slightly easier.
  • Fixed: Perks were not triggered by misses.
  • Fixed: Potentially fixed damage return, should work on new missions.
  • Fixed: Minor optimizations.
  • Fixed: Softlocks due to new ballistics.
  • Fixed: The Optical Sight feature did not reduce damage at close range.
  • Fixed: Knockback was triggered multiple times per fire burst.
  • Fixed: Graphics from projectiles remained hanging in the air.
  • Fixed: Toilets and sinks overlapped player and NPC models.
  • Fixed: A pile of objects continued to display as a Skull in the fog of war, even if it was picked up.
phoagne 24 Jun @ 8:34am 
Beta Hotfix 0.9.2.397s.085ccee
  • Fixed: Softlock when shooting from sprayers (flamethrowers, Gorgon).
  • Fixed: Immortal enemies in a pile of corpses.
  • Fixed: Damage return when shooting at enemies, will work on new missions.
  • Fixed: Enemies ignored the sounds of shooting.
phoagne 18 Jul @ 10:25am 
Beta Patch 0.9.5.399s.2ccf72d
  • New: Faction window update, faction strategies now show not only what missions a faction can generate, but also what they may need from you to advance their story. Subscribing to a faction displays this information in the upper left corner.
  • New: Augmentation Department, augment and implant chips, the ability to craft them on Magnum. Note that installing quasimorphic augments now requires a special upgrade.
  • New: Management Department, which allows you to take control of one of the minor corporations after a special mission.
  • New: Random Event System, first iteration. Food surplus or shortage, pirate raid, gifts from factions.
  • New: 4 new story missions for the Civil Resistance, which lead to 2 different endings.
  • New: The mercenary augmentation button now displays not only the number of implants installed, but also augments.
  • New: Completed adding voiceovers for NPCs in missions. Huge thanks to PolitelyWicked, SarahRavenVictoria, VielleART, Archives (press 'q' to quaff), Suspicious Wizard, and Toshlyra for lending their voices!
  • New: 5 new weapon traits: Suppressive Fire, Collimator, Laser Sight, Backstab, and Corrosive.
  • New: Added graphics to items that had temporary placeholders.
  • Balance: Redistributed and rebalanced weapon traits, some had too many.
  • Balance: Updated faction reward lists.
  • Balance: Slightly updated loot generation in missions, but we will continue to change them based on feedback.
  • Balance: The wound effect Meds HP Regeneration now has a lower limit of -100%, so that the player does not inflict damage on himself with meds.

  • Fixed: It was impossible to click the mouse on a corpse in a broken window cage.
  • Fixed: The new ballistics didn’t always work on objects. Now bullets damage walls, doors, and other obstacles.
  • Fixed: ||The phase bomb did not explode the sarcophagus in the mission "Ruins of Ancient Bramfaturas" if the bomb itself was not inside the sarcophagus.||
  • Fixed: The "Show Enemies" scanner effect worked constantly after the first activation.
  • Fixed: Now left-clicking on a wall container works the same as left-clicking on any other - the player goes to it.
  • Fixed: Music disappeared after loading an autosave.
  • Fixed: Some objects in the Fog of War displayed the wrong state.
  • Fixed: An attack that kills an enemy didn’t check for amputations.
  • Fixed: The interface disappeared after unlocking the Trade Shuttle or trading through it.
  • Fixed: Planet orbital positions were reset to the starting ones after completing a mission.
  • Fixed: The Blood Filter implant didn’t remove the Intoxication effect.
  • Fixed: Chips could be rerolled if you started a project, spent them on it, and then cancelled that project.
  • Fixed: Stabilized wounds didn’t display effects that continued to work.
  • Fixed: In some cases, control was lost when dynamically switching the control scheme.
  • Fixed: Negative damage numbers in the Combat Log.
  • Fixed: Overheating and Overclocking traits didn’t work for NPCs.
  • Fixed: Amputations and minor wounds ignored immunity to wound types.
  • Fixed: Weapon buffs were starting at 2, not 1.
  • Fixed: Covers didn’t stop bullets.
  • Fixed: Rewards screen showing all item stacks as full, when not always rewarding a full stack.
  • Fixed: Barred doors blocking vision.
  • Fixed: Blocking a door in stealth was spending AP.
  • Fixed: Q-meter phase change was happening 1 point early.
  • Fixed: Player vision not updating after being pushed.
  • Fixed: Phasing Quasimorphs were affected by knockback and the Combat Log would show damage to them as something other than 0.
  • Fixed: If you start a clone upgrade project and cancel it, the recloning button becomes available.
  • Fixed: AI not attacking piles of corpses.
News on Steam: https://steamhost.cn/news/app/2059170/view/519719478077948107
phoagne 18 Jul @ 1:04pm 
Beta hotfix 0.9.5.400s.f049816
Fixed: Right-clicking on NPCs didn't always work.
Fixed: Issues preventing you from progressing CivRes questline.
phoagne 20 Jul @ 1:14am 
Beta hotfix 0.9.5.401s.ea6ca38
Fixed: Invisible items on the floor.
Fixed: Black screen in the CivRes mission Iron Broom.
phoagne 1 Aug @ 7:44am 
The following patch notes only include changes relative to Beta Hotfix 0.9.5.401s.ea6ca38 from July 20th.
Patch 0.9.5.407s.20eeb36
  • New: Restructured room presets, now they are more tied to the station type, not the planet. Several new biomes.
  • New: Capsule and Shuttle inventory is no longer called Floor.
  • New: Dogs can be befriended with food.
  • New: Mission description subtitle now shows the station type.
  • New: Updated lists of items given for selling Secret Data, now all corporations give something special for it.
  • New: When burning disappears, the character can get a burn wound.
  • Balance: The Collimator feature now reduces damage falloff.
  • Balance: Buffed pistols, SMGs, shotguns, 9mm ammo, 12.7 ammo, slight nerf to marksman rifles. Slightly reduced damage from quasimorphic weapons. Reduced grenade explosion radius, some grenades no longer explode instantly. Slightly reduced armor weight.
  • Balance: Updated loot generation depending on station type.
  • Balance: NPC melee accuracy has been slightly reduced. Note that weapons still provide a bonus to it.
  • Fixed: Issues with pressing Alt+F4 on the death screen (no, it won't save you from the death). Now the game saves during the death screen, not after exiting it.
  • Fixed: Point-blank hits were not always calculated at high game speeds.
  • Fixed: Missing perk property icons.
  • Fixed: Weapon tooltips did not always take class perks into account.
  • Fixed: An additional corpse could appear if an NPC died and a vital body part was amputated.
  • Fixed: Dialogues about selling Secret Data now only appear when entering orbit. There was a problem with selling it after loading.
  • Fixed: Attack animation would not play if an NPC detected a target and attacked it on the same turn.
  • Fixed: Transformation into a baron returned amputated augmented body parts, although it should have been ordinary ones.
  • Fixed: Horizontal doors could be closed one tile away.
  • Fixed: At the maximum level of the perk its trigger wasn’t displayed.
  • Fixed: Augmentation items could be improved like weapons. There will no longer be a military leg with 100 damage.
  • Fixed: Random events could trigger when loading a save in orbit.
  • Fixed: Clicking on an interactive object spent 1 AP.
  • Fixed: The death sound was not played, instead, the pain sound was played.
  • Fixed: The sawthrower trajectory did not display the maximum effective distance.
  • Fixed: The Pact of Illusion did not copy the player's appearance.
  • Fixed: The pirate raid event on a Control mission broke the displayed number of targets.
  • Fixed: When using global medicine, an item from the vest would drop out if it was in the augment slot.
  • Fixed: Items falling into impassable tiles.
  • Fixed: Broken door could have an undamaged sprite.
  • Fixed: Incorrect display of barrel explosion animation.
  • Fixed: Issue with charges of a multi-use item after crafting with two incomplete stacks of this item in the Cargo Hold.
  • Fixed: Auto-losing of Control missions.
  • Fixed: Melee weapons attacked the entire series of attacks, even if there was not enough ammunition for it.
  • Fixed: Fire extinguisher did not create water puddles.
  • Fixed: NPCs could be examined in the Fog of War.
  • Fixed: Errors in level generation.
  • Fixed: Prometheuths ran into the fire on the top floor
  • Fixed: Some story rooms had a large Trigger label.
  • Fixed: Decals could disappear after loading a save.
  • Fixed: Blood Filtration implant did not remove poisoning.
  • Fixed: Magnum upgrade, which removes the penalty to maximum HP, removed the loss of maximum HP from other negative statuses and wounds.
  • Fixed: Weapon throwing range was incorrectly displayed when aiming.
  • Fixed: Missions against Civil Unity or God-Builders didn't have enemies.
Last edited by phoagne; 1 Aug @ 7:59am
phoagne 1 Aug @ 10:21am 
Hotfix 0.9.5.408s.32701dc
Fixed: A save didn't load if it contained equipment projects whose characteristics had changed. If you had
Error: FailedReadSaveData
try to load your save again.
phoagne 1 Aug @ 11:18am 
Hotfix 0.9.5.409s.5d191e9
Fixed: One of the business preset rooms had impassable doors.
phoagne 2 Aug @ 1:52am 
Hotfix: 0.9.5.410s.0ea0b56
Fixed: Issue with completing VIP missions in some locations.
phoagne 5 Aug @ 5:05am 
Hotfix 0.9.5.412s.92ad507
  • Balance: Feathered Masks and Shedu’s Thousand spawn faction stats buffed.
  • Balance: Augment tooltips shortened. Medical and scientific armor reworked. 12.7 FlaK ammo crafting added.
  • Fixed: Phasing Quasimorph could have VIP ID, causing attacks on it to damage VIP.
  • Fixed: Game freeze when NPCs killed themselves with explosive ammo.
  • Fixed: Enemies were missing on procedural missions against Civil Unity and God-Builders.
  • Fixed: Makeshift batteries were called "Battery", which made it unclear which ones a weapon was loaded with. Renamed to "Makeshift Battery".
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