Quasimorph

Quasimorph

nbk_redspy 2 Aug @ 6:57pm
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1
My mods for 0.9.5
Update: All of my mods are verified to be working, or have been updated to work.
The only mods remaining are the debug command itemx (works, needs autocomplete fixed), and More Combat Info. The latter will take a while as it needs a rewrite to work.

With the latest 0.9.5, I am unsure on the state of my mods.
My mods all have a red triangle in the lower left in the Workshop thumbnail.

I'll update this discussion as I have more information.

I will start the testing and fixing as needed tomorrow (8/3/2025)

Edit: I will update the first post with the statues of my mods.
Last edited by nbk_redspy; 18 hours ago
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Showing 1-15 of 17 comments
Mod Statuses:
Note that it is easier for me to use the internal name of the mods, so the workshop title may be different.

Note that mods which required an update are sometimes delayed by Steam. In those cases either do a Verify on the game's files or unsubscribe and resubscribe to those mods. That is not guaranteed to work, but sometimes does.

Prefix keys:
? Appears to work. Needs deeper analysis
b Known to be broken
u Required an update.
x No change was required.

Last updated 8/9/2025 11:21:11 PM

List:
Done:
u SpawnMonsterCommand
u DataExport - added new resources
u SimpleDataLoader - add new resources
x MouseMoveTransfer
x ShowUpgradeResources
x DontUnloadVestSlots
x PityUnlock
x ProductionTweaks
x ShowTechLevel
x StopOnDetected
x UpdateWorkshopByName
x AutoLoadGame
x CameraToExits
x CapAttack
x AugmentIndicator
x SortToTabs
x MissionExpirationHighlight
x DisplayMovementSpeed
x ShowChipLockStatus
x ImprovedSort
x RaidShowAlly
x ChangeExploredColor
x LockItemTransfer
x ContextMenuHotkeys
x CargoMercHotkeys
x RecycleHotKey
x PauseOnProduction
x MoreProjects
x ExternalLog
x GraphicsResolutionToTop
x ExtraDeployChecks
x SortExcess
x TabHotkeys
x UnityExplorer
x DoNotKillFaction
x SkipDaysCommand
X MapMoveSpeed
x ShowHunger
X StorageSort
X SpeedToggle
x SilentFood
x ExitWithoutSaveCommand
x InstantResearch
x HighlightDamagingEffects
X DecreaseWeaponsDegradation

Todo:
b MoreCombatInfo - Will be last as it requires a lot of changes
x SpawnMultipleCommand - Works fine. Fix the autocomplete issue.
Last edited by nbk_redspy; 18 hours ago
nbk_redspy 2 Aug @ 9:29pm 
The following mods have been updated:

Production Tweaks
Pity Unlock
Show Tech Level
Don't Unload Vest Slots
Stop on Monster Detection

I need to double check the game's updated code vs the patches, but (edit) those mods currently test correctly.

Mods known to be broken:
Show Needed Upgrade Resources
More Combat Info

Edit: This info is now part of the first post in this thread.
Last edited by nbk_redspy; 3 Aug @ 8:56am
If you were using the "beta only!" versions of the mod for the opt in beta, please unsubscribe from those and subscribe the the regular versions.
salad 3 Aug @ 4:57am 
A true hero, I recently installed a couple QoL mods and they're all under your name, mad respect.:UT2004flak:
I've been using the mod the lets you know if someone has augments and implants. It appears to be working fine.
Originally posted by Breadsmith:
I've been using the mod the lets you know if someone has augments and implants. It appears to be working fine.
Same here.
Originally posted by salad:
A true hero, I recently installed a couple QoL mods and they're all under your name, mad respect.:UT2004flak:

Thanks! I’m glad you like them.
Originally posted by Breadsmith:
I've been using the mod the lets you know if someone has augments and implants. It appears to be working fine.

Thanks for the heads up.
I think DoNotKillFaction broke, I had the feathered masks get destroyed on my new save after the update.
Originally posted by turtlepazooka:
I think DoNotKillFaction broke, I had the feathered masks get destroyed on my new save after the update.
AFAIK the mod never did anything to preserve latejoin factions, only those present at start of campaign.
thebadman is correct. The mod never protected the late join factions. TBH, I simply wasn't sure what effect it would have on the game. I didn't know if not being able to destroy them would prevent some story mission from completing.
Update: I will dedicate time this weekend to continue going through the mods.
Update: This is still in progress and I am actively working on it. ;)
Last edited by nbk_redspy; 9 Aug @ 2:32pm
Covered the mods with unknown statuses

Done:
u SpawnMonsterCommand
u DataExport - added new resources
u SimpleDataLoader - add new resources
x MouseMoveTransfer
x ShowUpgradeResources
x DontUnloadVestSlots
x PityUnlock
x ProductionTweaks
x ShowTechLevel
x StopOnDetected
x UpdateWorkshopByName
nbk_redspy 9 Aug @ 8:20pm 
Update:

u SpawnMonsterCommand
u DataExport - added new resources
u SimpleDataLoader - add new resources
x MouseMoveTransfer
x ShowUpgradeResources
x DontUnloadVestSlots
x PityUnlock
x ProductionTweaks
x ShowTechLevel
x StopOnDetected
x UpdateWorkshopByName
x AutoLoadGame
^-- posted 20250809_215912

x CameraToExits
x CapAttack
x AugmentIndicator
x SortToTabs
x MissionExpirationHighlight
x DisplayMovementSpeed
x ShowChipLockStatus
x ImprovedSort
x RaidShowAlly
x ChangeExploredColor
x LockItemTransfer
x ContextMenuHotkeys
x CargoMercHotkeys
x RecycleHotKey
x PauseOnProduction

^-- Posted 20250809_231829
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