Quasimorph

Quasimorph

Armor mid to early need rebalanced
i know that the end goal to limit the endgame shenanigans player does

but multiple armor having at around 20kg means that 50% reduction to your dodge, pretty much the case that is acc bonus to your enemy, and means archangel does nothing to this
and that also means more calorie than one usually have when playing early to mid tier

no problem on unfair but on other difficulty the penalty should be reduced by 20% ish especially the calorie consumption, because otherwise unless one really goes ham to increase genome and tinker the armor reduction. basicaly means everyone played full buffalo experience unless they go naked, on 9.5 backpack doesn't exist

the other solutions could also be that your implant affecting armor, that should give atlaeast 20% reduction back and it make sense
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they have rebalanced the armor system more than stoneshard:) don't give them ideas.
You are probably complaining about the artificial difficulty regarding inventory space.
Yeah, this feels like Dune Awakening in that regard.
I think the problem is that the devs need to rebalance the clones, classes and introduce the rest of the mechanics.
Every class should get at least 1 economy perk and 1 utility perk.
Don't everyone find it weird that the perks, classes and clones are almost the same as the release version but everything else drastically changed?
With that being said, i think the perks and traits should be more imaginative to include more gameplay-ish identity not just 1 sided clones.
Last edited by Neyreyan_Youtube; 5 Aug @ 3:36pm
It would be nice if some tech unlock allowed us to graft extra perks on top of the existing six per class. Maybe choose from a list of economy/utility perks like Neyreyan_Youtube suggested - create custom classes that are more well-rounded without sacrificing their killing potential.
Morkath 5 Aug @ 3:17pm 
The starter class should probably also be all passive skills, the triggers along with armor weight, chew through so many calories when you are at a point where food is still kinda scarce.
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