Quasimorph

Quasimorph

Still no release? I rememeber it being Q3 of this year
Shame, still looking forward to buy it
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Showing 1-11 of 11 comments
phoagne 8 Aug @ 3:37am 
Q3 is July, August, and September. Although I will say the next update won't come out in September, only its early beta.
Wait for more news, we'll talk about release and everything else there.
Doom MD 8 Aug @ 4:21am 
Let the devs cook!
Kaia 8 Aug @ 5:39am 
Oh yeah no rush on this title, the updates are streaming in regularly and rather quickly and they're huge each time so pls no pressurino the developperini on that one because it's on a good course ^^
Every time I see this bundled with Stone Shard I pray it never ends up in perma Early Access :thewordofgod::wololo:
By the look, the game look like very complete.
With only a bit minor stuff here and there.
Originally posted by Samseng Yik:
By the look, the game look like very complete.
With only a bit minor stuff here and there.

yeah theres tons of enjoyment and strategy fun to be had here, even if its called v0.9.5
Kaia 20 hours ago 
Originally posted by salad:
Every time I see this bundled with Stone Shard I pray it never ends up in perma Early Access :thewordofgod::wololo:

Yeah except that this game moved worlds ahead of stoneshard in terms of completion and regularity. There's tons more content and the gameloops feel more matured than Stoneshard which seems to still be looking for what it wants to do in a lot of places. I mean we never know with EA, but so far so good.
Well, i wasn't expecting a full release any time soon but it's going to happen late 2026. The devs have fallen behind schedule a lot because of their silly little rebalances of the same mechanics 10 times like it happened in stoneshard.
Weirdly enough, the engine update is almost the last one when it should have been the first to be implemented.
The good news is that the game has a great early game now but major imbalances plague the game in mid game and endgame.
And the Difficulty settings are useless, might as well just play on normal.
I would say the game is 70% done, most of the game is finished but they are lacking critical mechanics and endgame systems + another complete rebalance of the game.

regarding this game and stoneshard, i would say both games are at the same level strangely enough. Stoneshard managed to stop rebalancing the same mechanics 10 times over and had good content but they fell behind content again.
On the other hand, stoneshard has a fun endgame where you feel strong. In quasimorph in the endgame you are weaker than in the early game.

I am really curious about the oxygen/pressure update wich i hope introduces more interactions inside stations
Last edited by Neyreyan_Youtube; 12 hours ago
Kaia 10 hours ago 
Originally posted by Neyreyan_Youtube:
regarding this game and stoneshard, i would say both games are at the same level strangely enough. Stoneshard managed to stop rebalancing the same mechanics 10 times over and had good content but they fell behind content again.
On the other hand, stoneshard has a fun endgame where you feel strong. In quasimorph in the endgame you are weaker than in the early game.

I don't know which world you live in to say this but in ours this statement is just so blatently inaccurate. There's no end game at all in Stoneshard, a bunch of overland maps not being functional yet, a mere few end game bosses, nothing of note to do past a certain point because content is simply not there and the vast majority of magic skills trees don't even exist yet. As for the balancing patches, again you're just factually wrong regarding Stoneshard, they're constantly redesigning systems and rebalancing them. The next patch is set to redesign the psyche system alltogether. If there's an EA title that embodies constantly second-guessing itself, it feels like Stoneshard would be the poster child for it.

Either way, as for the rest you're entitled to your opinions but i don't think Quasimorph trying to get balancing correctly is "silly". And i find it just a bit weird that in the same breath you manage to complain about both the devs doing rebalancing passes and also about the perceived imbalances. lol
Last edited by Kaia; 10 hours ago
Stone shard is much more "incomplete" compare to this
Lets look at stoneshard endgame: max caravan, max skills, doing tier 5 dungeons to get all unique gear or at least enough. You are rewarded with extra buffs from uniques, caravan helps a lot and you can just do dungeons. At this point its too easy but you feel strong.

I looked at the streamers on twitch for quasimorph, almost no one plays beyond the early game because when corporations get to tech 4 or 5 and sufficient power they will kill the player too fast.
Without the engine upgrade we are super slow and restricted where we can go. We feel much weaker because we need to upgrade the ship to keep up with the difficulty curve. The endgame is basically about changing your class, clone, stats and geting implants. Its not progression, its more like advancing in another direction.
In quasimorph there is more inventory management the more you play, in stoneshard there is less the more you play.
If we judge simple by how many people reach and enjoy endgame, then stoneshard is better.
Its good they are redesigning the psyche system, it was not touched in a long time. Same for quasimorph,they should have updated the clones, the clone bonus and classes to reflect the changes over time to a bigger degree.
Like why use a clone with 3 gun slots if the main limitation is having too much weight? Why not give all clases an economy perk? Why even keep "active skills" that trigger based on action? Most of them are useless and consume food.

I respect both dev teams and have promoted these 2 games a lot over the years but i also tend to nitpick and criticise them changing their vision or working too slow on the game. These games have created a new genre and a lot of junior devs are looking at them for ideas and inspiration.
Last edited by Neyreyan_Youtube; 1 hour ago
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