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Killed the game, really? Just skip them and do something else.
Half the missions I get for the factions I want to raise tech for are escort, and it isn't like waiting for new missions is a good fix since factions grow stronger over time.
(even if the get killed, you can also use a knife etc to scoop up some spare parts from them too)
Also the 'Stand' order is practically worthless in a crutch since 'Engage-at-will' in the presence of enemies, cancels it out and he opts to run up to the enemy to breathe in their face. And for some reason, he fears me enough that when I get too close he runs away to HUG the enemy.
Tbf, I accept that its my fault for the situation above playing out the way it did, I did not account for the possibility that the VIP might share too much in common with a wandering self-destructive toddler.
Alternatively, I could just leave them at the landing bay but that's lame.
Sorry for the wall of text rant
Some maps (mines) don't have doors, and it is always very easy for you to overlook an enemy who will proceed to turn your weak charge into pulp from behind. This costs you a character who would normally be much, much harder to kill.
If you have to clear the whole floor first or use turrets when there's no safe spots, that defeats the point of these possibly being time efficient or resource efficient. It's a death roulette of high risk low reward, when you might as well do a slightly longer mission that you are almost guaranteed to succeed at due to the strength of your clone.
We do plan to take a look and make another iteration of procedural missions and AI but I can't tell details at the moment.
I mean, you're kind of highlighting why they're a ♥♥♥♥ mission type if your solution is to effectively convert the mission into conquest with the tedious bonus of having to go to the beginning of the level to collect the escort every floor...
Well, I'm not saying they're great, but conquest is a classic mission type nobody complains about, this just adds a trivial (yet boring) extra step. So while I'm not defending them, OP claiming these are 'killing the game' seems a bit over the top.
As far as bad mission types go, the one that is worse than escort were those timed missions against Teztclan, that had no timer and you had to speedrun and hope for luck to get to the objects before running out of time were almost guaranteed free operator death.
I'm not sure if they are still around because for some reason in current version Teztclan stopped giving missions or very rarely does, but they were genuinely godawful and unwinnable.
I said Killing the game for ME. Me, as in I personally feel like this mission type is ruining my entire experience of playing this video game. It is not over the top to say the mission type is killing it for me.
That reads as a gross exaggeration, sorry not sorry. You can enjoy the game and ignore all escort missions and face 0 repercutions whatsoever. Plus the last patch introduced some of recommandations i made for swapping tile and fireing over the shoulder of directly adjacent npcs, so while still inherently unfun in nature, escort missions are at least doable for those who want to engage with them.
If this type of mission is killing the game for you, i'm calling it a gross exageration. Besides i'm sure eventually someone will come up with a mod to just disable escort missions.
Holy crap, so you think you can decide what I feel about X thing? How do you know it's an exaggeration? Because you say so? I'm not even going to pay attention to what you say if you can't even consider other peoples perspectives.