Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Training Center Type Stations seem to be loaded with ammo and weapons. These are all new changes.
That thing said, i feel in the new update you might want to check the trading option from the factions you did not have negative reputations with, check all the available possible trade in every system even if the items you need are not listed on the locations. Because they often do have other items to trade and if you are lucky you might find some welding machines to buy.
Like you can see in below screenshot
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3547317234
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3547317279
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3547317355
You can see that, in the station there are additional items for trade.
I found like at least 5 of welding machine sold in the location that did not produce them. Hope this helps
But to give more context, the devs have shifted looting to producing ship upgrades. Usually you found materials in engineer crates or specialist soldiers.
Now, mostly the minor corporations produce working man's materials. For example coreward/planetbridge tend to produce a lot of stuff for the production upgrades of the ship, some for shuttles.
What a station produces depends mostly on the faction.
Since 90% of players ignore these little mechanics, the hexarchy takes over or tetzclan expands too much.
Basically now you have to help the minor factions survive and produce stuff.
I took over planetbridge and i get all stuff they produce for free wich was great because i finaly got 6 welding kits.
You wont find almost any good loot if you dont upgrade the navigation stuff and production line bellow scavengers.
Its a balance thing and this is how its supposed to be, we are mercs, not burglars😀 unless we take missions from the pirates wich seem to alway be called robbery.
You are also heavily encouraged to do missions and plan a course to reach a station that produces something you need. So you should be generating missions with navigation on your way to a location that makes cool stuff.
Whoa whoa whoa whoa WHOA.
The first Maxim states: "Pillage, THEN burn." And what is pillaging but burglary with violence?
The problem there is I tried that but either the only places I have enough rep to trade with are so far out that by the time I reach them the place has been taken over or is blocked by a mission, or they aren't accepting any of the loot I've collected or want stuff that's equally rare to find.
Seeing your situation then, I think you need to start backing some other (1 or 2) faction that control welding machine production sites (even hitting your currently backed faction, can always grind back the lost reputation later).
Or start on a full looting run with minimal starting gear and/or consumables. I usually did this with a tunnel rat class, hence i call it rat run, go in with 9mm disposable weapon, some sorbent and ammo and extract out when you find an item chip or class chip. Normally i run on a location that has alot of server container (these are good for trading loot) which helps on trading. I usually picks Mars or the earth (No Quasi).
That said though, with how i play the games and the difficulty i set up, I can live with 1 Production line only, the 3 most important Magnum upgrades to go for after new save file(at least for me) is the:
1. Navigation (Monitoring, Scanner and Management) all 3 now is very good and useful (spawn mission, scan up to 3 level, increase loot quality and taking over minor corp)
2. Hangar (Evacuation and Shuttle) : for extra loot extraction
3. Cloning (Hierarchy) : actually makes your clone very useful, even the useless one
With your save file condition now, i strongly recommend you to make new faction allies. Since we are basically a gun for hire, loyalty has a price after all. Choosing between survival and old allies are basically not a question, survival will win all the time.
You have to get lucky with materials and missions.
I recommand playing percy tunnel rat with yukie kenzio ultimate and replace an active skill with a passive dodge, level up dodge with items.
Tunnel Rat are good only for early game, class good for loot but bad with survival past early to mid game.
I usually plays with Eclipse Blades, low investments, and with good setup can do well into mid game, just dont plays purely melee, you need some range capabilities (for setting ambush and for situation where melee is just not possible). Capet, Yukio, Wulfnod and Reid-Daly a good clone for it (decent dodge and melee acc).
Mid game you can swap Cannibalism with Marauder if you need more loot or with Training to make it more deadly in range situation.
My second favourite class is Spaceborn Ghosts for non Melee, it got Athletics (less sprint penalty), Reflexes (dodge), Immune response (less wound chance), and Warcrime (stun non robot on kills). Other 2 skill are kinda mid especially sneaky shot which is so out of place. You can change this 2 skills with Marauder and Training for crazy combination.
when u sneak u see them around the corner. Just get them to follow u around the corner, by making loud noises (sometimes running around helps, sometimes shooting backup gun)