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I usually instaled the rubber cyborg part that increases chance to heal
take a breath, step back and come back after youve cooled off. again i do get it, this game causes some severe anger in me too when it pulls ♥♥♥♥♥♥♥♥ that either doesnt make sense or is from bad design, the bad design is usually a crazy interaction to be fair.
I hope you can still find joy in the game once time passes.
Oh don't get me wrong, i already escalated the feedback that i think it would be better for the consumables that failed to successfully heal a wound to impact success chance of subsequent consumables by increments, so i know there's something that's an issue with this system. But i saw the clip and you're also using just subpar consumables to begin with. So as much as it sucks to lose a few 50% rolls in a row, i trust you understand on paper why it's not a freak occurrence to miss 3 times a 1/2 chance.
Your clip doesn't show you using 4 splints..
Would you go ape after 3 50% misses in XCOM? Yeah well you basically did that there in your clip, and then used consumables which have basically no chance to heal fractures afterwards.
As much as i have gripes with the system for wounds currently, it does have the merit of forcing you to engage with the consumables system more than you used to before.
Splints are 55% for fractures which isn't that much better than first aid kits, so you have to resort to the new consumables in conjunction or the upgraded version of the consumable otherwise.
Most times you also get by dragging yourself around with an excess of food and regen and it becomes okay to deal with the minor hp loss until eventually you clear the wound. For the rest of the time, there's Osteodron i guess
I'm gonna go ahead and strongly doubt that you missed 15 coin flips in a row. Basic medkits are 50% chance to heal wounds, and that's before any bonuses to heal chance from augments, implants or clone rank. If you missed 15 times in a row, you must have had some sort of debuff, which i'm unaware if it even exists, greatly lowering those odds (in which case its a skill issue that you kept trying anyway, instead of finding an auto-doc).
Basic medkits are insanely strong, and I use them all the way until I can craft or have a healthy stock of the military first aid kits. That is one hell of a bad take.
The whole chance based healing system and the wounding system as it currently exists is stupid and I would throw it out instantly if I could. I honestly preferred it when the game was one shot central, but I'm aware that I'm in a minority, so whatever.