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If you want access to the advanced spells and options like damage buffs or the Circles of Protection for a certain magic school you need to focus on that element. It's simply not possible to unlock everything because the numbers of obtainable skill points is finite. If you really know what you're doing and planned it well a mage is able to unlock 2 Circles of Protection tops.
You surely noticed that each class has 4 offensive, 1 defensive and 1 utility skill.
Here is a basic skill selection rule for LoG:
- pick one offense skill and stick with it
- invest in your picked offensive skill as much as possible
- invest in your character's defense and utility skill as much as needed to reach a desired ability
A usual character is able to collect 48 skill points past it's creation which means you can plan with 49 to 55 skills points depending on race and trait selection. Of course the total number of reachable skill points varies i.e. less when areas are skipped or more when extra grinding is done.
Examples:
Minotaur warrior with Maces 33 (offense), Arnor 16 (defense) and Athletics 0 (utility).
Human rogue with Unarmed Combat 30 (offense), Dodge 17 (defense) and 8 Assassination (utility).
Insectoid mage with Fire Magic 32 (offense), Staff Defense 8 (defense) and Spellcraft 18 (utility)
Now when a character will always be in the back row - or you're dodging very good - you can stray from this basic rule by neglecting defense for more offense or utility.
Examples:
Lizardman back row rogue
- melee with Daggers 33, Dodge 0, Assassination 20
- ranged with Throwing or Missile 50, Dodge 0, Assassination 4
Human back row mage with Fire Magic 24, Ice Magic 24, Spellcraft 10
Definitely not. It won't do any good to spread yourself that thin. Leave those other schools at zero.
Great answer, thank you! (I know it is 8 years old)
Yes everything is handplaced. You can sort of experiment with the runes based off of other elements if you stare at it long enough and don't mind burning mana on fizzles until you figure it out.
The first ice spell scroll isn't too far in the game though, so if you want to hold off can have your mage just chuck rocks or use a spear for the time being.
imagine the grid of 9 cells as numbers 1-3 first row, 4-6 second, etc/
1 3 7 9 are stand for fire, air, poison (earth) and ice respectively
so you can guess basic spells for 3/4 of them - its their own element by itself only
5 is a defense button, so element + 5 => elemental shield
2 is light and 8 is dark thats why "defend light" results in light spell and defend dark results in darkness spell. Adding air to darkness results in invisibility
"bolts" type of spell usually adds air to it. Sometimes with something else. Like ice + air = frost bolt, and earth + air = poison bolt. Fire ball requires additional button, and air cannot be chosen twice so its a little bit tricky.
Enchanting arrows is a complex spell for some reason tho, it requires 4 buttons and only obvious is the element one, and the combination for enchanting is the same
Usually the basics of the element I choose, 5 into spellcraft.