Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) Every character will end at 14-15 level, so you will get 50-60 skill points at max. There are feats (at character creation) and skillbooks (in secrets mostly) that could increase that amount.
2) For pure fighters it means that you could invest in armor 8/16 (medium/heavy without penalties) and max one weapon, Top weapon skills are worth it. Its possible to make human fighter with heavy armor and max in swords.
3) For thieves with daggers you need skill for attacking from back row and max out daggers.
4) Minotaurs will be great with their racial feat and all skulls collected.
I completed the game with party - Human Fighter, Minotaurs Fighters, Human Rogue with daggers/bow and Mage. And really cant remember any tough moments.
Of course you need to explore dungeon for secrets and better loot.
All this isn't meant to be a humble brag; it's just so you can be confident that the game is well beatable.
Slow and steady is a recipe for getting surrounded and dying.
Minotaur make bad tanks as they get fewer skill points than the other races, it is counter intuative but they are better as backline throwers (Throwing skill alone is self-sufficient) as you suffer no accuracy penalties nor do you need to obtain Reach attack to hit from the backrow while getting all the benefits of going max damage, throwing axes are heavy when you stack them so you want all that high minotaur strength to use them.
Axes are 15 damage and headhunter is +15 damage with 5 skulls so effectivly you are dealing double damage, then doubling damage again at 32 Throwing skill and getting Double Throw
Minotaur with thier high HP they still survive better than most builds lurking in the back row typically do when hit by enemy spells that ignore evasion, armor and hit the full party
The best front line is actually high dexterity lizardmen using the Unarmed skill for the best boosts to Strength and Dexterity, this puts your fire and lightning resistance through the roof
weapons are better than armor as one kills things and the other does not, all armor stacking will do is make your inevitable defeat take longer to happen
its not really a math problem to demonstrate this
Not really sure what your mage could be carrying to weight them down so much, some equipment is heavy but isn't for mages to be using anyway since they lack the skills in weapons and armor
My wizards have always been human, not typically fire but most people go fire for the boosted damage equipment unique to it, plus a unique Tome of fire, even with Uggardian fire immunity getting high damage on 99% of the rest of the enemies not immune to it is a perfectly acceptable tactial descion for a player
Air magic invisibilty I do like but compared to other games i've seen stronger versions of that spell.
One of my best teams was actually 4 rogues so despite not having a mage I ended up with 4 people totally immune to Fire and Shock anyway so I didn't miss not having a mage to help with that protection at all.
Was kind of amusing to see how a lot of traps and dangerous rooms were invalidated by my dual immunity team and not needing to time my steps between attacks, just a leisurely stroll down the corridor.
I don't generally like to skip mages as not all games have magic in them so it just feels right to use them in a fantasy setting beyond any concerns for power gaming and team building.