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Mono path[0] = 'E:/ Steam/steamapps/common/Rift of the NecroDancer Demo/RiftOfTheNecrodancer_Data/Managed'
Mono config path = 'E:/ Steam/steamapps/common/Rift of the NecroDancer Demo/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
Loading player data from E:/ Steam/steamapps/common/Rift of the NecroDancer Demo/RiftOfTheNecrodancer_Data/data.unity3d
Initialize engine version: 2021.3.43f1 (6f9470916942)
[Subsystems] Discovering subsystems at path E:/ Steam/steamapps/common/Rift of the NecroDancer Demo/RiftOfTheNecrodancer_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 6700 Series (ID=0x68ba)
Vendor: ATI
VRAM: 1014 MB
Driver: 15.201.1151.1008
Begin MonoManager ReloadAssembly
- Completed reload, in 0.483 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
New input system (experimental) initialized
Using XInput
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.145800 ms
Localization::SetLanguage(Russian)
Localizer: Loading keys from resource file
Toggling pin
Toggling pin
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
{"EventName":"SessionStart","PlayerID":"d596e88a-5f00-40b3-8836-205ed086fb25","BuildID":"1.0.0-b19843","SessionID":"657aaa4f-d4f0-465d-adaa-76490db6fa8c","DeviceType":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","AudioLatency":0.0,"VideoLatency":0.0,"Resolution":"1920 x 1080 @ 60"}
BC initialized!
SceneLoadingController Awake was called at time 0
BugSplat info: unity crash folder C:/Users/Lenovo/AppData/Local/Temp/Brace Yourself Games/Rift of the NecroDancer Demo/Crashes was not found
[FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds.
Attempted to retrieve references in animation state 511587374 but failed
SendAnalyticsEvent Web Request completed with result: ProtocolError and the following errors: HTTP/1.1 500 Internal Server Error
<color=yellow>Beginning loading 22 fmod banks at 0,02</color>
Failed to load desired asset ref asynchronously
Entering UI context: UI map was disabled, enable it
Disabling other input maps while entering UI context
<color=blue>Calibration menu object successfully loaded</color>
<color=magenta>Asset reference object successfully loaded</color>
<color=yellow>All fmod banks finished loading 2,12516</color>
<color=yellow>All fmod bank sample data loaded 2,275194</color>
<color=blue>settings menu object successfully loaded</color>
SceneLoadingController FinishInitialization was called at time 2,291867
Loading scene SplashScreen took 0,0810005 seconds
WindowsVideoMedia error 0x80004004 while reading archive:/CAB-bebda21bf9f695acc9125df541c4fb4c/CAB-bebda21bf9f695acc9125df541c4fb4c.resource
Context: IMFSourceReader::WaitForSample in StepAllStreams
Error details: <Empty>
Track types:
Audio Track, type: %10%16
Video Track [1920 x 1080], type: H264
{"EventName":"SessionEnd","PlayerID":"d596e88a-5f00-40b3-8836-205ed086fb25","BuildID":"1.0.0-b19843","SessionID":"657aaa4f-d4f0-465d-adaa-76490db6fa8c","DeviceType":"To Be Filled By O.E.M. (To Be Filled By O.E.M.)","AudioLatency":0.0,"VideoLatency":0.0,"Resolution":"1920 x 1080 @ 60","SessionDuration":316.1834285147488,"RhythmRiftTime":0.0,"BossBattleTime":0.0,"MiniGameTime":0.0,"DialogueTime":0.0,"MenuTime":0.0,"PauseTime":0.0,"GameOverTime":0.0,"LoadingTime":0.08334510028362274,"StartupTime":316.1000834144652,"ScoreResultsScreenTime":0.0}
Releasing render texture that is set as Camera.targetTexture!