Rift of the NecroDancer

Rift of the NecroDancer

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Why is the dlc so expensive?
£1.69 per song/level?
And I thought the game just came out, why are there over 20 DLC already.

There's an active modding community and steam workshop/editor with free good levels.
It just seems.. odd.. Idk. something about the dlc here really irks me
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Showing 1-4 of 4 comments
Really? The price seems reasonable to me, I feel that's about the standard for song DLC in games like this, like Rock Band. Especially as they have to license the music and create the custom graphics for them, which is probably harder money-wise for an indie company than a big one like Harmonix or Konami.

I don't really understand the issue with there being 20 DLC, the games 6 months old, that's less than one batch a month! Honestly, my complaint would be the opposite, I do wish there was more DLC. I'm intrigued to see what collabs the future will bring. But with the amount of great workshop stuff being produced, I'm okay with waiting.
I'm guessing you're young and would love to know if I'm wrong. In the 80s, a single song cassette was about $2. In the 90s, a full album CD was around $18 (about $2 a song for a typical length album). A $1 is to this day the price for most songs on itunes (had to look that up-- haven't done anything but pay a monthly subscriber fee forever). And here, you're getting gameplay along with the song. It's completely reasonable. I just think we now have whole generations who've never paid for music in the single/album format and don't know the history of prices. Heck, with inflation, I'm surprised it's not more.
Raine 7 Aug @ 3:34am 
Originally posted by VerucaSalty:
I'm guessing you're young and would love to know if I'm wrong. In the 80s, a single song cassette was about $2. In the 90s, a full album CD was around $18 (about $2 a song for a typical length album). A $1 is to this day the price for most songs on itunes (had to look that up-- haven't done anything but pay a monthly subscriber fee forever). And here, you're getting gameplay along with the song. It's completely reasonable. I just think we now have whole generations who've never paid for music in the single/album format and don't know the history of prices. Heck, with inflation, I'm surprised it's not more.
Not young at all, just confused.
Take touhou kagura's dlc packs for example, £11 for 26 songs, each having 6 charts each + characters + album arts + licensing. There's a bunch of these packs too, up to 12.
This is coming from a game with no steam workshop support, not easy to mod and no modding community. The only content you get is the one you buy. which is also an indiegame, probably more of an indiegame than necrodancer at this point.

This game has both, mods and steam workshop, custom levels for free, well made too!
in some cases, the steam workshop levels are more fun and more well-charted than the official DLC levels.
buying this game + all content, even with its -10% off sale. is really really expensive for the amount of content you get.
games like musynx and muse dash give out 50-100+ songs for a single purchase of £25.
with a large amount of songs in the basegame for cheap.
Originally posted by Raine:
Originally posted by VerucaSalty:
I'm guessing you're young and would love to know if I'm wrong. In the 80s, a single song cassette was about $2. In the 90s, a full album CD was around $18 (about $2 a song for a typical length album). A $1 is to this day the price for most songs on itunes (had to look that up-- haven't done anything but pay a monthly subscriber fee forever). And here, you're getting gameplay along with the song. It's completely reasonable. I just think we now have whole generations who've never paid for music in the single/album format and don't know the history of prices. Heck, with inflation, I'm surprised it's not more.
Not young at all, just confused.
Take touhou kagura's dlc packs for example, £11 for 26 songs, each having 6 charts each + characters + album arts + licensing. There's a bunch of these packs too, up to 12.
This is coming from a game with no steam workshop support, not easy to mod and no modding community. The only content you get is the one you buy. which is also an indiegame, probably more of an indiegame than necrodancer at this point.

This game has both, mods and steam workshop, custom levels for free, well made too!
in some cases, the steam workshop levels are more fun and more well-charted than the official DLC levels.
buying this game + all content, even with its -10% off sale. is really really expensive for the amount of content you get.
games like musynx and muse dash give out 50-100+ songs for a single purchase of £25.
with a large amount of songs in the basegame for cheap.
You kind of just described the "you get what you pay for" quote with that game features comparison.
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