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If you know what column they're in, and in some songs what order a number of them appear in, you don't even need to keep an eye on them and react to their motion, you just wait for the audio cues.
And yes, the level editor allows you to customise how far back Blademasters strike from.
The only hard and fast rule which I don't think I've seen an exception to is if there are multiple swordmasters on screen, it will always be the one that is closest to the beat bar that will draw their swords first. I don't think I have ever seen a swordmaster behind another one draw first. If there are multiple on the same beat, you will need to rely on the visual cue to see which one you need to hit.
Thanks! I didn't realize you could adjust their timing with the move tool. I understand their gimmick better now, I'm glad they let us use it in the editor too
Here is clear, that both of them are a bit off, and it ruins the challenge of coda + remix.
update: the blade masters wait for a player's input, so they move either earlier or later. In Coda mode it confuses when one misses the timing, because then they wait extra tick.
The same happens with any other monster - when you miss even just a Skeleton, their hit sound plays right when you need to hit them, followed half-a-beat after by their attack sound.
So yes, traditionally it's okay to say that Blademasters attack exactly 1 beat after they unsheathe their sword.