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I assume they already have at least some developments for the first few characters they plan to tackle first.
Not seen this Jayber stuff so cannot say for certain beyond the following
Jayber only has 2 real issues at the moment but the active minority community does not want to discuss them, they just make silly statements and demands
A lot of people do not understand Jayber anyway, they just want all Damage characters
in a way he reminds me of Axton in BL2
a very underpowered character that people kind of still want to use
With modules like Skill Simplification his damage isn't terrible (not great either) but his Tower Defense style game play has no place in the current state of affairs.
I do not think the developers think about balancing for older modes anymore. If Axiom only offers only stationary fights, it will be enough for them. They did not show anything in Axiom where you need to run long ways.
That means, he will shine, too. But he has already been updated with his Ultimate.
The new content might offer using more descendants, but if it is really only stationary stuff, it becomes repetitive and stale really fast.
The reason they chose Jayber is, reportedly, he's been the most neglected one.
But even aside from that, the two transcended modules are useless and meaningless at best, worse than base/other red modules at worst.
Frankly, they should've done the opposite to what they've been doing.
Focus on males' power to attract players to play them, and ease up on females' power, gooners will be buying skins on them anyway.