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When it comes to mana you could always use components that regenerate mana which I use for all of my skill casters
Yes, mana recovery on components is almost a must have.
But I think this is just an old implementation decision which they have not revisited.
Also, I have seen kuiper shard pickups stay where the mana and health pickups have vanished. So I think it's only the recovery pickups which have this issue.
As I've read in other topics, the game has a limit of how much stuff you can have on the ground before they are removed (2000 I think), and the situation gets worse if you run a full group, where that small limit will be shared, and give you 1/4 of it, making it happen way sooner. What makes this system way worse is that consumables would only "despawn" or be processed as such if a player gets close to it.
It seems to me that despawning does happen when I get close.
I thought that maybe this was just because I mostly notice things happening close to me.
But if it's really that being close makes it happen then my theory about the mechanism was wrong.
I wish the dogs could pick those up but leave the ammo behind, such an annoyance.
It should at least create a despawning safe zone around your character, or at least make the cleaning delay, something configurable client side.
What kind of load would a mana potion put on the server that the server would not already have to deal with?
Sure, client side load can be a real issue.
But this implementation - where the pickups stay on screen until you get close enough to pick them up where they vanish (like they already would have, for a normal pickup), without giving you their benefit... well...
I do not think this current implementation meaningfully reduces client load.