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also its a demo.
you are not supposed to see the whole map with all of its mobs.
you are supposed to see a bit of nell skills
and a bit of bike
and a bit of new colossus.
a bit
means a bit.
thats what demo means.
feel free to go to an mmorpg and pay 200 euros in 6 expansions to get the demo you desire.
first descendant is 100% free gameplay.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3534002270
and we need the short hair option
the first descendant developers did a FIVE hour presentation LIVE showing all future content
INCLUDING nell in UNIFORM and her short hair as a skin set
one MILLION viewers total
20.000 viewers at the same time during live stream
They buy viewers ykr?
you ok m8?
you have 30 ingame hours recently
i have 164 ingame hours recently
i guess you love doomposting more than real gameplay
have fun XD
Just wondered to see the split skull chickens (similar to Stellar Blade Naytibas). Is this already part of the planned joint venture?
And yes, the area is empty. This is not how games should work. Hope the devs create some flora and fauna aspects and dynamic weather etc.
plants, mobs, weather, etc
but remember everybody this is an online multiplayer game
not offline singleplayer
overstacking , overstuffing is the main cause of lags and server instability
the first descendant is using unreal engine 5, the most updated advanced game engine
its not world of warcraft / gw2 with ps2 ps3 graphics engine
and the main way to get paid is by selling top quality skins
they get money by skins. not by expansions
wow and gw2 get paid by selling expansions
this is why wow and gw2 skins are all garbo and all maps are overstuffed with ps2 ps3 decor
they sell maps. they have to make their maps look overstuffed full
to convince customers they get value of their money
first descendant sells skins. they get 0 money from any maps or gameplay content.
they have to make their skins look top quality
to convince customers they get value of their money
wow ff14 and gw2 use old gfx so they can hold 80 players in one map
if first descendant puts 80 players with unreal engine 5 and 300 decor plants and animals
the whole game will crash
Really not sure if you know the power of UE5 (specifically considering features like Nanites). We speak about millions of low complexity objects and thousands complex objects/high polygon objects which can be managed without problems, so this is barely the reason for low complexity maps in TFD