Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I personally prefer pure rasterization with no fake frames, ray tracing is highly dependant on the game and visuals of the game
Nvidia has even more market share on the discrete GPU market, they have been completely dominating the GPU market for long. But that still has absolutely nothing to do with why FSR4 which was promised to be added to the game is missing.
FSR4 is the first usable upscaler from AMD, all previous versions have been garbage. So of course this should be a priority.
Then they are wrong or you misunderstood it. DLSS4 have been usable from the Nvidia App since January 30th.
Here you have the official info from Nvidia on 30th January:
https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-games-engines-apps/
# PDT 2025.07.24(Thu) 02:20 – Support for the DLSS4 option has been added, and some event reward names have been updated.
Driver support and direct game support are different.
TFD have been marketed as a DLSS4 game on Nvidias website since at least 30th January. Doesn't matter if it is ingame support or Nvidia App in that case.
No it doesn't matter if you have already given a release date. They were already aware of DLSS4, long before FSR4. They also made the statement after DLSS4 support was added.
The Finals, InZOI and Frostpunk 2 are all UE5 games with FSR4 support. What Unreal Engine supports had nothing to do with what the game supports. It is up to the game devs.