Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's just that using the arche tree, you have to go through some elemental buffs that give you just about nothing unless you throw a mod on your character. When I do that I get about 1500 resistance all round, but I have no idea if even that is worth it.
I don't use fire ressistance, but for auxiliary power components you want Max HP and MP Recory out of combat but since the game is so fast paced we are hardly out of combat so you could switch MP Recory out of combat for fire ressitance.
In case of sensor components you want Max MP and MP recovery in combat. Changing any of those in there is really detrimental so I would no recommend doing so.
All of this mostly applies to descendants that have MP, for descendants like Gley, Kyle, Keelan, etc. you can have other substats. For example, for Gley you can have ressitance in all 4 components and should be fine, I don't have another set for Gley because in my experience she is fine using the same components as MP descendants.
This should cover most of the ressitance that you'll "need" in the game but if you need some more then you can put the second slot in survival lane of inversion reinforcement.