The First Descendant

The First Descendant

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Raytraced water?
I am currently using an AMD card. When I enable raytracing, setting it to "cinematic" quality, there is definitely a dip in the framerate, but water still appears to be using screen-space reflections, because reflections fade out when they go offscreen. Are water surfaces supposed to be raytraced?
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The RT implementation in this game is horrible and is a huge resource hog at Cinematic for virtually no reason. The only thing even remotely worth it is the glass reflections in Albion, but who is going to stand there and gaze at glass in a looter shooter? The RTGI is buggy and has terrible culling issues. Same for lumen, but at least you have about 70% of your performance returned.
Game is best player at medium, the game settings just use up resources and doesn't change much.
Playing this game with ray tracing is just a bad idea, nvidia, AMD, no, just no. you need the frames, save the ray tracing for another game
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Showing 1-3 of 3 comments
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