STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Possible HK-50 Bug on Nar Shaddaa?
I'm playing a male exile on Nar Shaddaa at the moment, and I've come across something rather strange... Before the Exile talks to Visquis, TSLRCM has his party try to rescue him. In the middle of doing that, I came across a group of HKs. No biggy, I've killed a lot of them rather easily before. Except they aren't attacking me. They even helped me take out a group of the Duros bounty hunters. Maybe it's because I have HK-47 in my party? But that doesn't make sense, because he's not actually with my rescue party. Anyway, I feel cheated, because I want to get as much of that sweet sweet XP as possible. Any thoughts as to why this is happening? It could also be some other mods I have installed, but they're mostly visual mods by Effixian other than TSLRCM.
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< blank > 2 Feb, 2020 @ 10:05pm 
I would assume they are set as friendly to initiate the 'I can't fire' dialogue due to HK being there, but because you have a different party leader that dialogue doesn't trigger, so they are never switched to hostile. It is a bit strange that they shoot enemies though, since the HK-50s on Dxun don't shoot wildlife. Maybe wrong faction flags applied? idk
Crusader4300 3 Feb, 2020 @ 12:32am 
Originally posted by 󠀡󠀡:
I would assume they are set as friendly to initiate the 'I can't fire' dialogue due to HK being there, but because you have a different party leader that dialogue doesn't trigger, so they are never switched to hostile. It is a bit strange that they shoot enemies though, since the HK-50s on Dxun don't shoot wildlife. Maybe wrong faction flags applied? idk

By in my party, I meant that I have him in my pool of characters. I didn't actually have him with me at that point.
< blank > 3 Feb, 2020 @ 12:41am 
Originally posted by acp43001:
Originally posted by 󠀡󠀡:
I would assume they are set as friendly to initiate the 'I can't fire' dialogue due to HK being there, but because you have a different party leader that dialogue doesn't trigger, so they are never switched to hostile. It is a bit strange that they shoot enemies though, since the HK-50s on Dxun don't shoot wildlife. Maybe wrong faction flags applied? idk

By in my party, I meant that I have him in my pool of characters. I didn't actually have him with me at that point.
Oh... well I have no idea then.
Hassat Hunter 3 Feb, 2020 @ 1:33pm 
IIRC even if HK is in your party, they just aren't there, not spawn but are not hostile.

What mods do you have?
Hassat Hunter 5 Feb, 2020 @ 1:02pm 
Try removing n_hk50_003.utc from illegal droid assassin module, then load a save before entering the module.
It's a file we use in both that module and the HK factory, so definitely that one.
Last edited by Hassat Hunter; 5 Feb, 2020 @ 1:04pm
Crusader4300 5 Feb, 2020 @ 3:27pm 
Originally posted by Hassat Hunter:
Try removing n_hk50_003.utc from illegal droid assassin module, then load a save before entering the module.
It's a file we use in both that module and the HK factory, so definitely that one.


Ok, thank you!
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Date Posted: 2 Feb, 2020 @ 9:42pm
Posts: 7