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However, I really liked the haunted look of Korriban in the second game, though again it wasn't creepy enough, the tomb of that Sith Lord was very interesting though.
For me the storylines are about even, without the big reveal in the first one and the characters that one becomes attached to, the story in the first one is closer to generic Star Wars but the writing skill that was at Bioware lifted it to heaven and beyond. 2's storyline was actually better IMO but wasn't finished, even with the RCM, because it was designed with a scond part in mind, which makes it slightly inferior.
The worlds in the second game struck me as similar to walking through the battlefield after the battle was won and seeing the grim results.
Yeah I enjoyed that planet also, Manan and kayshkk also. I forget how to spell their names properly.I miss those 3 planets. I understand that they didn't put them back in it would be rehash if it had every planet from the first game. They could have thrown in a couple new fun planets though to make up for it. I did really like Nar Shadaa and Onderon though.
Kotor 2 did do alot of things better than 1. The Workbench was better, saber customization deeper, better abilities, and it was for the most part a very good game. However, I will say Kotor 1 had a better story, in a way that I felt was actually more coherent than the story in Kotor 2. I felt Kotor 2 also had better characters for the most part, including the player character. However, I dont think that is what seperated these 2 games the most.
In my opinion, Peragus is one of the worse introductions I have ever played through. It's extremely boring. Its terribly drawn out. After being through a fairly boring prolouge (which you can skip THANK GOD), it just creates more boredom. It does what Kotor 1 did in 15 minutes, and stretches the game out TWO TO THREE (2-3) HOURS. Now, thats not to that there are other intros that are worse, because there are (Superman 64 stills haunts me to this day). And I would say peragus would be better if the first half of Telos was also better. Then, I guess as a minor thing, I feel that the turret mini-game thing(?) was completely unneeded, and did not make a whole lotta sense considering sith troopers start running out of literally nowhere, after not a single sith TROOPER (making the distinction from Assassin) makes any sort of appearence anywhere on Peragus, or the Republic Ship for that matter.
I do not believe its a stretch to say that if I wasnt such a hardcore starwars fan, and such an avid fan of kotor 1, I probably would of stopped playing kotor 2 immediately. The involvment of Peragus was flawed from the start, considering most introductions to anything starwars have been stright action. It takes too long for the game to get any bit interesting, where the first game was fun right at the beginning, in a sequence that gets you involved in the action right away. In alot of ways, comparing the intro to 1 to the intro of 2 is alot like comparing the beginning of "A New Hope" to the beginning of "The Phantom Menace." One is an exciting battle between good and evil, and the other is fairly unexplained and dreadfully boring.
So, there you have it. If you guys disagree, then we can probably agree to disagree. Also, if you are looking through this stub to determine whether or not you should buy this game, I would say buy it if you enjoyed Kotor 1 (btw, you SHOULD play and beat kotor 1 before playing this installment). I hope my opinions have been a good vehicle to insert discussion.
The worst part about the second game though is that your character, the Exile, is more like a passenger to the plot than the driving force. Its more about what the first games character left behind, and you just walk around witnessing events unfold. Clicking and clicking through what the game wants you to see and do until finally reaching one of the most terrible and disappointing endings ever.