Blacklight: Retribution

Blacklight: Retribution

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What happened to this game?
Did the devs abandon the game? I've tried to play this game multiple times, but the business model is ass. I don't feel comfortable dumping money into a nearly dead game.
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Showing 1-15 of 19 comments
I like Miners 26 Aug, 2015 @ 9:58am 
check the steam charts http://steamcharts.com/app/209870
Wyv3rn 26 Aug, 2015 @ 12:34pm 
They recently had a massive hual on BLR
Escanor 26 Aug, 2015 @ 1:11pm 
By that you mean massive haul of utter garbage changes on BLR
Originally posted by kandayu1990:
By that you mean massive haul of utter garbage changes on BLR

Quit hating and trolling.
Escanor 26 Aug, 2015 @ 1:12pm 
Not doing either, just saying the truth, all current changes in BLR in parity have been garbage and casualising
Letifer 26 Aug, 2015 @ 1:54pm 
Originally posted by kandayu1990:
Not doing either, just saying the truth, all current changes in BLR in parity have been garbage and casualising

That is your opinion, I like most of the changes.
B4dBuy 26 Aug, 2015 @ 2:15pm 
Originally posted by kandayu1990:
Originally posted by Doge Almighty:

That is your opinion, I like most of the changes.
please go back to COD then and leave this for us who enjoy skillful shooters.

Provide constructive criticism and people will take you more seriously.
SSIXS 26 Aug, 2015 @ 2:19pm 
Originally posted by kandayu1990:
Originally posted by Doge Almighty:

That is your opinion, I like most of the changes.
please go back to COD then and leave this for us who enjoy skillful shooters.


Interesting, in another thread addressing recoil and spread patterns, you said...

"The OP and I aren't saying the spread pattern was random - we're saying the opposite, which agrees with you. The fact that it COULD be used to advantage is exactly the behaviour we believe is a bad thing for the game. It is not skill, it is memorisation and bypassing the purpose of spread."

So I have to ask, since the previous patterns before Parity were not random and could be relatively easily memorized and used as an advantage that you believe is/was a bad thing for the game...how is/was BLR a skillful shooter?

I'm not a huge fan of the present lack of recoil/spread in the game, but I understand that it's a work in progress and will improve in time. Lord ALF said for us to play with this for awhile, and provide constructive feedback, for them to be able to adjust the mechanics as we go through patches.

I fail to see how someone merely stating their opinion of " just saying the truth, all current changes in BLR in parity have been garbage and casualising" is the least bit constructive or helpful at all.
Escanor 26 Aug, 2015 @ 2:33pm 
Originally posted by SSIXS:
Originally posted by kandayu1990:
please go back to COD then and leave this for us who enjoy skillful shooters.


Interesting, in another thread addressing recoil and spread patterns, you said...

"The OP and I aren't saying the spread pattern was random - we're saying the opposite, which agrees with you. The fact that it COULD be used to advantage is exactly the behaviour we believe is a bad thing for the game. It is not skill, it is memorisation and bypassing the purpose of spread."

So I have to ask, since the previous patterns before Parity were not random and could be relatively easily memorized and used as an advantage that you believe is/was a bad thing for the game...how is/was BLR a skillful shooter?

I'm not a huge fan of the present lack of recoil/spread in the game, but I understand that it's a work in progress and will improve in time. Lord ALF said for us to play with this for awhile, and provide constructive feedback, for them to be able to adjust the mechanics as we go through patches.

I fail to see how someone merely stating their opinion of " just saying the truth, all current changes in BLR in parity have been garbage and casualising" is the least bit constructive or helpful at all.
Okey gonna be constructive here
-increase recoil amount of nearly all guns
-re add stamina as this makes fattie build almost superior to speed builds
-add spread back in a pattern form or something similiar to add a uniquness to all guns
-fix massive new gfx unoptimization causing massive stuttering
-fix steam wallet
-fix crashing issues
SSIXS 26 Aug, 2015 @ 3:12pm 
- I agree that spread and recoil need to be addressed. We won't however be getting the pre-parity values back, as HSL has stated they feel they were broken. Whether we agree or not, they're the ones with money on the line.

- I've come to enjoy the game more without the stamina system. My speed build with an SMG can run circles around the fatties, and I can maneuver easily from one end of the map to the other in CTF.

- I don't see any problem with the graphics or crashing on my machine, but I'll admit I did not build an average mainstream pc.

- Steam wallet integration definitely needs to be fixed, it's an annoyance dealing with the ARC system. I wouldn't play the game on Steam, if I wanted to go through PWE's website...I'd play the ARC version.

I think there's something else those of us who have played for years need to remember as well. Less than 3% of us previously spent any real world money on this game. BLR is evolving, there's the new generation of gamers who love the COD style mechanics and cosmetic items that have no affect on game play, and they're willing to sped money to get to play that way.

Are the veterans really going to spend much more money on this game? A fair number of us have most of the content in the game, save for some skins and camos n such. We can get most everything else permed for free now, with free GP we earn.

I'll admit, I'm less likely to spend anymore money on the game, unless the proposed BLR Editor is a map editor that allows us to utilize community created content and run custom servers. That I'd pay for.



Escanor 26 Aug, 2015 @ 3:21pm 
Unfortunatly my gfx card is old gtx260 which before ran this game perfectly fine with little to no issues, now I get massive frame rate stuttering due the new option being based on the DX11 PS4 version even when DX11 is off its still the default vaules for the game so im thinking there is some sort of conflict there, I also notice incresing frequency with suttering as I play more which also infers there are some memory leaks in this game, this game used to be able to be run by a toaster and they said they wanted to keep that but that hasnt been the case. Granted I do not run a toaster by anymeans just my gfx card is old lol. I7 9gigs ram.
Formosity 26 Aug, 2015 @ 3:40pm 
Man, some of the older gfx cards are so cheap now. If you get a few extra dollars I would reccomend a gtx 750 ti...since they are cheap and run most games pretty good. Best part about the 750 ti is you don't need to have a large powersupply. With an i7 that will be pretty good I would imagine. Of course if you got the money and bigger powersupply I would buy a better gtx then the 750 ti though...but 750 ti is no slouch by any means.
Escanor 26 Aug, 2015 @ 5:04pm 
Originally posted by Ferrmosity:
Man, some of the older gfx cards are so cheap now. If you get a few extra dollars I would reccomend a gtx 750 ti...since they are cheap and run most games pretty good. Best part about the 750 ti is you don't need to have a large powersupply. With an i7 that will be pretty good I would imagine. Of course if you got the money and bigger powersupply I would buy a better gtx then the 750 ti though...but 750 ti is no slouch by any means.
Yeah ive been looking at one to hold me off till I can build my new entire new gaming rig, thanks for the suggestion.
Lord ALF  [developer] 26 Aug, 2015 @ 6:44pm 
Originally posted by kandayu1990:
Unfortunatly my gfx card is old gtx260 which before ran this game perfectly fine with little to no issues, now I get massive frame rate stuttering due the new option being based on the DX11 PS4 version even when DX11 is off its still the default vaules for the game so im thinking there is some sort of conflict there, I also notice incresing frequency with suttering as I play more which also infers there are some memory leaks in this game, this game used to be able to be run by a toaster and they said they wanted to keep that but that hasnt been the case. Granted I do not run a toaster by anymeans just my gfx card is old lol. I7 9gigs ram.

Incorrect. The game runs native in DX9. There is an option in the settings to enable DX11 if you so wish. The game itself was highly optimized and brought up to date with the latest UE3 engine changes. Past that we did increase res on a number of textures and also did an optimization pass on all the levels.

Originally posted by kandayu1990:
Okey gonna be constructive here
-increase recoil amount of nearly all guns
-re add stamina as this makes fattie build almost superior to speed builds
-add spread back in a pattern form or something similiar to add a uniquness to all guns
-fix massive new gfx unoptimization causing massive stuttering
-fix steam wallet
-fix crashing issues

1. All weapons will continue to be balanced as per our testing and community feedback. As stated throughout these and the official forums.
2. stamina is not coming back
3. See #1 above.
4. Answered this in first paragraph
5. This is an Arc issue; which they hopefully have fixed soon
6. If you are having crash issues then you need to report it either in the official forums or the support site: www.hardsuitlabs.com/support


Last edited by Lord ALF; 26 Aug, 2015 @ 6:47pm
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