Blacklight: Retribution

Blacklight: Retribution

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Elemental Ammo: What it actually does after the patch
Tested with 50 damage weapons against a 200 HP build.

Toxin: deals ~36% initial damage (18/50) and 64% DOT for 100% (50/50) total damage.

It stacks, which means shots-to-kill stays the same while time-to-kill goes up. Its primary benefit is its lasting maximum health reduction, which helps counter high-HP builds.

Incendiary: deals 100% initial damage (50/50) and 20% DOT for 120% (60/50) total damage.

It DOES NOT stack, which means that the DOT is always 20% of whatever your base damage is unless it gets re-applied after the DOT ends. Shots-to-kill and time-to-kill stay the same, but damage is extended slightly and you can damage hardsuits.

(Needs more testing; 200 damage against 200 HP still one-shotting.)

Tested: 200 damage BAR 1 shots 200 HP build instantly in addition to dealing DOT.
Last edited by DiabolusUrsus; 26 Aug, 2015 @ 3:55pm
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Showing 1-5 of 5 comments
AloX 26 Aug, 2015 @ 5:21pm 
Your numbers are a bit off.

Toxic does 60% damage on hit and 40% DOT

Incendiary does 100% damage on hit and then 10 points DOT
DiabolusUrsus 26 Aug, 2015 @ 5:24pm 
Originally posted by AloX:
Your numbers are a bit off.

Toxic does 60% damage on hit and 40% DOT

Incendiary does 100% damage on hit and then 10 points DOT

Really? Because a 50 damage AR bullet dropped me from 200 to 182 on impact before the DOT kicked in.

Thanks for the pointer on the incend; I didn't realize it was a fixed 10 damage.

I'll run some more tests when I get the chance.
76561198049201534 27 Aug, 2015 @ 6:52am 
Would like to know the elemental stats for Electro - Magnum Ammo and why not all the elemental ammos are available as of yet.

Magnum still makes nice visual effects (sparks) at Metal (armor) on impact.
Last edited by illu$ioN9; 27 Aug, 2015 @ 6:53am
DiabolusUrsus 27 Aug, 2015 @ 10:03am 
Originally posted by _illu$ioN9_:
Would like to know the elemental stats for Electro - Magnum Ammo and why not all the elemental ammos are available as of yet.

Magnum still makes nice visual effects (sparks) at Metal (armor) on impact.

If the patch notes are to be believed, Electric and Magnum Ammo are nothing more than special bullet effects at the moment; they work like standard ammo.

They're not available yet because the PS4 version did not have them, and they should be reintroduced when the PS4 gets its parity patch.

Explosive Ammo seems to function mostly the same as it did pre-parity for the people who have it permanently.
76561198049201534 27 Aug, 2015 @ 11:11am 
Originally posted by Diabolus Ursus:
Originally posted by _illu$ioN9_:
Would like to know the elemental stats for Electro - Magnum Ammo and why not all the elemental ammos are available as of yet.

Magnum still makes nice visual effects (sparks) at Metal (armor) on impact.

If the patch notes are to be believed, Electric and Magnum Ammo are nothing more than special bullet effects at the moment; they work like standard ammo.

They're not available yet because the PS4 version did not have them, and they should be reintroduced when the PS4 gets its parity patch.

Explosive Ammo seems to function mostly the same as it did pre-parity for the people who have it permanently.

Ok lets see when ps4 parity patch is done and how it then affects the ammo.
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