Skate Rift

Skate Rift

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 This topic has been pinned, so it's probably important
harry  [developer] 1 Nov, 2022 @ 12:15pm
Bugs/Issues/suggestions
You can post them here, or to my email (fastest): hgodden00@gmail.com
Last edited by harry; 7 Nov, 2022 @ 11:02am
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Showing 1-15 of 44 comments
Evil Tiger 1 Nov, 2022 @ 1:18pm 
for starters you could add any audio what so ever to the game..
harry  [developer] 1 Nov, 2022 @ 1:20pm 
Originally posted by Evil Tiger:
for starters you could add any audio what so ever to the game..

What OS are you using?
Artyom Havok 7 Nov, 2022 @ 10:17am 
hey. this is a pretty cool game that I've been enjoying except for being at the edge of motion sick from the extreme fov. could we have an fov slider option to lower it to our preferred comfort level. re-bindable controls would also be welcome my brain was having a hard time adjusting to using right trigger for forward. Game plays very nicely on the steam deck btw keep up the great work friend!
harry  [developer] 7 Nov, 2022 @ 11:01am 
Originally posted by Artyom Havok:
hey. this is a pretty cool game that I've been enjoying except for being at the edge of motion sick from the extreme fov. could we have an fov slider option to lower it to our preferred comfort level. re-bindable controls would also be welcome my brain was having a hard time adjusting to using right trigger for forward. Game plays very nicely on the steam deck btw keep up the great work friend!

Thank you for the idea of a fov option, seems like an important feature to include. Will also test an option to crop to 1:1 since yeah, the distortions are quite extreme at the edges of a 16:9 screen.

Re-bindable controls have also been completed for the next update :)
Artyom Havok 7 Nov, 2022 @ 1:17pm 
Originally posted by Harry:
Originally posted by Artyom Havok:
hey. this is a pretty cool game that I've been enjoying except for being at the edge of motion sick from the extreme fov. could we have an fov slider option to lower it to our preferred comfort level. re-bindable controls would also be welcome my brain was having a hard time adjusting to using right trigger for forward. Game plays very nicely on the steam deck btw keep up the great work friend!

Thank you for the idea of a fov option, seems like an important feature to include. Will also test an option to crop to 1:1 since yeah, the distortions are quite extreme at the edges of a 16:9 screen.

Re-bindable controls have also been completed for the next update :)
that is fantastic news! looking forward to that update!
harry  [developer] 8 Nov, 2022 @ 5:53am 
it have been uploaded (mostly). want to see how people get on with the new default layout. fov slider is there
Artyom Havok 9 Nov, 2022 @ 10:52am 
Originally posted by Harry:
it have been uploaded (mostly). want to see how people get on with the new default layout. fov slider is there
Fov is great! and i really like the new layout alot better
when you are in standing mode, the camera moves slightly down right and you also move right. Not a big issue but slightly annoying when you are doing something else
harry  [developer] 19 Jan, 2023 @ 8:25pm 
Originally posted by Jhead:
when you are in standing mode, the camera moves slightly down right and you also move right. Not a big issue but slightly annoying when you are doing something else
in the latest version the console command:
controller_deadzone <value>
was added.
its default value is 0.05 which might already fix the drift for you, but if it doesn't you can set it higher or lower as needed. this will automatically save. sorry it took a while :Terebilo:

for reference the console button is the backtick (`) key
Rogueelite™ 11 May, 2023 @ 5:56pm 
It's a cool concept but there are a lot of things that can be improved.

1. it's not really 1st person, it's 3rd person over the shoulder. It needs to be from the perspective of the eyes to be considered 1st person
2. camera is unlocked meaning rotations and being upside down are meaningless, please consider a locked camera option
3. camera is always facing forward, it should automatically look in the direction of your momentum in 1st person so you can see where you are falling
3. controls are from pre-ps1 era skate games, thumbstick controls from skate 3 or session would be preferred
4. easy spawning/teleport is necessary b/c falling into weird places is a pita
5. gravity is too low, once you get speed it's like you're flying off the planet
6. sliding is both too easy and not obvious enough, feels like you're ice skating above a certain speed and you can't see the board much to know it's happening

It's still a chill game and a good idea but i'm having a hard time enjoying it for what you claim it is.
harry  [developer] 12 May, 2023 @ 8:10am 
Originally posted by Rogueelite™:
It's a cool concept but there are a lot of things that can be improved.

1. it's not really 1st person, it's 3rd person over the shoulder. It needs to be from the perspective of the eyes to be considered 1st person
2. camera is unlocked meaning rotations and being upside down are meaningless, please consider a locked camera option
3. camera is always facing forward, it should automatically look in the direction of your momentum in 1st person so you can see where you are falling
3. controls are from pre-ps1 era skate games, thumbstick controls from skate 3 or session would be preferred
4. easy spawning/teleport is necessary b/c falling into weird places is a pita
5. gravity is too low, once you get speed it's like you're flying off the planet
6. sliding is both too easy and not obvious enough, feels like you're ice skating above a certain speed and you can't see the board much to know it's happening

It's still a chill game and a good idea but i'm having a hard time enjoying it for what you claim it is.
thanks for the comments, you might wanna check out the beta then cause i agree with alot of what you said, some of those things are in that version. when you launch it will give you an option to start it there. it starts in a more traditional third person view now, but you can switch to real 1st like you described (C on keyboard or i think its LB on controllers).
DonkeyKong64 13 Jun, 2023 @ 10:23am 
The entities list linked at the bottom of the World guide page is a 404 on https://skaterift.com/skaterift/index.php?page=wsentities
Dog With Hat 17 Jun, 2023 @ 1:12pm 
Would love a fast travel option to completed courses or something like that :)
DonkeyKong64 26 Jun, 2023 @ 10:59am 
I found a reproducible collision crash. In the workshop map Skate Garage go to this edge at that angle, hold down kick and it crashes on collision: https://files.catbox.moe/3pw2et.mp4

I tested it on SteamDeck and Ubuntu 20.04 Desktop.
This is not that urgent, as it's a rather rare crash. I just wanted to document it.
harry  [developer] 26 Jun, 2023 @ 12:20pm 
Originally posted by DonkeyKong64:
I found a reproducible collision crash. In the workshop map Skate Garage go to this edge at that angle, hold down kick and it crashes on collision: https://files.catbox.moe/3pw2et.mp4

I tested it on SteamDeck and Ubuntu 20.04 Desktop.
This is not that urgent, as it's a rather rare crash. I just wanted to document it.

thanks, always looking for these to improve my physics engine. found the problem; there is triangles with zero area on that ramp causing NaN errors. that was already checked for by spheres but not for capsules. I added that check there too. cheers :)
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