GeneRally 2

GeneRally 2

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tcassat 30 May, 2023 @ 7:52pm
Car handling don't have the same feeling [EDITED]
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EDIT: The first patch fixed a bunch of the most important problems and the game (especially with the General's car) improved considerably. Now it is "playable" in my opinion. If on launch day I couldn't go more than 5 laps without feeling like deleting the game, now I can play normally. It still doesn't have the absolutely perfect feeling of GeneRally 1, but at least it's playable and somewhat fun.
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Original post message:
I'm honestly a bit pessimistic, because what makes Generally a good game in the first place is the handling of the cars. The other things like the track editor, the creative community, the charismatic aesthetics, the fixed camera, the aggressive AI, the pit strategy, etc. are what make it "legendary", but only because before all these things there is an extremely satisfying basic gameplay.

The handling of the cars in GR2 is not good, with all due respect to the developers. In fact, I'd say it's below average, and I'm not sure it makes sense to carry the name Generally when the cars don't have the same feel of the original game at all. By the way, just to make sure I'm not going crazy, I just played Generally 1 and unfortunately the difference is abysmal in favor of the original game.

I have faith that the developers will fix the AI, the performance, the pit stops, the terrible engine sounds, etc., but I don't see any possibility that the game will change in such a fundamental way in the gameplay. I don't think it's just a matter of changing the physics of the cars and try to fix the most bizarre behaviors, their handling just doesn't have the nuances of the previous version. Generally 2 looks like a "kinda" bad arcade game with none of the satisfying and visceral gameplay of the first.
Last edited by tcassat; 1 Jun, 2023 @ 11:49am
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Showing 1-7 of 7 comments
StolleJay | Daniel 31 May, 2023 @ 12:05am 
+1

I also dont think that this will change anytime because the AI was the same in the demo as they is now in the Early Acces version. So you see that there will nothing changing.
Last edited by StolleJay | Daniel; 31 May, 2023 @ 12:08am
tommybocconi 31 May, 2023 @ 6:47am 
+1

We have Generally 1 installed at work and in these years me and my business partner raced over 16000 races during lunch breaks and slow business hours. We were very excited for the coming of GeneRally2 but the handling of the car and the physics are really awful.
I totally agree with Tcassat, the behaviour of the vehicles is erratic and often unpredictable, and the physics are sometimes really weird.

This is clearly the main issue that takes away all the fun of the drive.. but since the game is still developing we have to mention some more problems:

- NO VISIBLE LAP TIME during the race, how can a player see how he's doing without the laptime? Also, for the way we played Generally 1 we sometimes played in a sort of 1v1 time-attack mode, with Generally 2 is impossible. in these years we have become so precise in the handling of the cars that we could perfect each other times by the hundredth of a second

- NO FIXED USER one of the perks of Generally1 was that each user had his colors, his record of race results and best laps, and every track recorded the user who set the best lap. In generally2 you have to personalize the user every time you start a race, and even if you punch in the same name there is no record of the user data.
kawazama 31 May, 2023 @ 7:47am 
Originally posted by tommybocconi:
+1

We have Generally 1 installed at work and in these years me and my business partner raced over 16000 races during lunch breaks and slow business hours. We were very excited for the coming of GeneRally2 but the handling of the car and the physics are really awful.
I totally agree with Tcassat, the behaviour of the vehicles is erratic and often unpredictable, and the physics are sometimes really weird.

This is clearly the main issue that takes away all the fun of the drive.. but since the game is still developing we have to mention some more problems:

- NO VISIBLE LAP TIME during the race, how can a player see how he's doing without the laptime? Also, for the way we played Generally 1 we sometimes played in a sort of 1v1 time-attack mode, with Generally 2 is impossible. in these years we have become so precise in the handling of the cars that we could perfect each other times by the hundredth of a second

- NO FIXED USER one of the perks of Generally1 was that each user had his colors, his record of race results and best laps, and every track recorded the user who set the best lap. In generally2 you have to personalize the user every time you start a race, and even if you punch in the same name there is no record of the user data.


I completely agree, both with regards to the first comment regarding the handling of the cars, and with the observation regarding the fastest lap display and fixed competitors.

Every 2/3 weeks I meet up with 4 or 5 friends to play GR and it's fantastic every time to select your "character" and occasionally go and see the statistics of the results obtained.

Right now we will continue to play GR1, but I am confident that sooner or later we will be able to enjoy GR2 as well
Alfa-Omega 31 May, 2023 @ 9:48am 
I am agree with you and not at the same time...

It's true that the feeling is not the same as GR1, but this is a different game, so we need changes... If you want the handling of the GR1 just play GR1....

To be honest I like the concept of the handling but not the execution... It is good to have a more advanced physic system in the game,
but sometimes it feels really weird... sometimes even appears that you have different tyre wear on your left and right tyres and this generate a really weird handling... this is not a simulation game and the tyre wear should be the same in the 4 tyres to avoid this kind of weird handling...

Anyway the game is in a really early state, I hope that the developers improve this based on the user comments :)
Stu 1 Jun, 2023 @ 6:20am 
Totally agree on the car handling/physics. It's no where near as much fun as the original. Theres no wheel spin when sliding and the car just seems to want to understeer if you try got get a powerslide going.
Em Sea Elle 1 Jun, 2023 @ 9:41am 
I don't mind the handling and think it'll probably work a lot better when there are a larger amount of more varied cars.

That said the "Brake = Reverse" doesn't work at all when it's so easy to get turned around on ice/etc. You start to spin out, so slam on the brakes and instead find the car accelerating because you've gone past 90 degrees of slide.
tcassat 1 Jun, 2023 @ 11:44am 
Originally posted by Em Sea Elle:
I don't mind the handling and think it'll probably work a lot better when there are a larger amount of more varied cars.

That said the "Brake = Reverse" doesn't work at all when it's so easy to get turned around on ice/etc. You start to spin out, so slam on the brakes and instead find the car accelerating because you've gone past 90 degrees of slide.

They sort of fixed it.
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