GeneRally 2

GeneRally 2

View Stats:
Input/steering/balancing questions
Some of my friends don't game as much as others and don't like "left on analog stick is car left, right on analog stick is car right" steering for top-down racing games. And I'm curious about a few more details as well so see if this is one of those rare games that allows for buffing/nerfing for balancing purposes.

Question A) Which steering method does the games support, (1) Left on gamepad is the car's left, right on gamepad is the car's right; or (2) Left on gamepad points car to the screen's left, right on gamepad points car to screens right, up on gamepad points the car to the screens up?

Question B) Does the game support a choice of the above 2 input types, and if so, is it global for all players or can each individual player choose which of the 2 input types to use?

Question C) Is it analog input for turning? Meaning, if you push analog stick very slightly left does your car turn very slightly left? Or is it "Digital" steering where using the analog stick and the D-Pad for steering are effectively the same?

Question D) Are there ways to balance/handicap players by letting some slow their vehicles down x amount or any other such was to try to allow gamers of various skills to have equal chances of winning? (Like some players get more turbos or some get X seconds early start, or some other method)
< >
Showing 1-1 of 1 comments
Strava 14 Aug, 2024 @ 3:23pm 
A) Turn right, go right. Turn left, go left.
B) No.
C) Analog controls are supported tho mapping is currently fixed. (Key binding coming soon). The game is optimized fir digital controls and works well with them.
D) No. You cannot adjust the car's performance. Driving 2 different cars might work depending on how much of a handicap you need.
Last edited by Strava; 14 Aug, 2024 @ 3:23pm
< >
Showing 1-1 of 1 comments
Per page: 1530 50