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Important Crash Information (ver 1.02 (Karma))
RenderCallPointer 0x000e6630
Exception Code 0xc0000094
Can I ask you to open the folder %appdata%\Warlocks Quarry\ in an explorer window.
Inside there is a boot.txt file.
I'm after the first 7 lines down to number of processors. and then whatever the last 8 or so lines are on the file.
I'm really keen to resolve any errors so your help in this is appreciated.
Important Crash Information (ver 1.02 (Karma))
RenderCallPointer 0x000e6630
Exception Code 0xc0000094
Next Column 0 Next Slice 0 Next Chunk 0
LThread Status 0 Created
AIThread Status 0 Created
BuildThread Status slot 0 mem 1074323488 status 0 more stat Initialization
BuildThread Status slot 1 mem 1081094176 status 0 more stat Initialization
BuildThread Status slot 2 mem 1087856672 status 0 more stat Initialization
BuildThread Status slot 3 mem 1094615072 status 0 more stat Initialization
BuildThread Status slot 4 mem 1101361184 status 0 more stat Initialization
BuildThread Status slot 5 mem 1108127776 status 0 more stat Initialization
BuildThread Status slot 6 mem 1114918944 status 0 more stat Initialization
BuildThread Status slot 7 mem 1121656864 status 0 more stat Initialization
BuildThread Status slot 8 mem 1128423456 status 0 more stat Initialization
BuildThread Status slot 9 mem 1135161376 status 0 more stat Initialization
BuildThread Status slot 10 mem 1141899296 status 0 more stat Initialization
BuildThread Status slot 11 mem 1148678176 status 0 more stat Initialization
BuildThread Status slot 12 mem 1155420192 status 0 more stat Initialization
BuildThread Status slot 13 mem 1162203168 status 0 more stat Initialization
BuildThread Status slot 14 mem 1168969760 status 0 more stat Initialization
BuildThread Status slot 15 mem 1175752736 status 0 more stat Initialization
=(Module Chain)===============================================================
Module chain : calling RenderCallptr - Render_TitleScreen(
Module chain : SteamAPI_RunCallbacks
Module chain : ProcessParticles - RenderIcons
Module chain : calling RenderCallptr - RenderFont
Module chain : SteamAPI_RunCallbacks
Module chain : ProcessParticles - RenderIcons
Module chain : calling RenderCallptr - RenderFont
Module chain : SteamAPI_RunCallbacks
Module chain : ProcessParticles - RenderIcons
Module chain : calling RenderCallptr - RenderFont
Module chain : SteamAPI_RunCallbacks
Module chain : ProcessParticles - RenderIcons
Module chain : calling RenderCallptr - RenderFont
Module chain : SteamAPI_RunCallbacks
Module chain : ProcessParticles - RenderIcons
=(General message log)================================================================
Creating Threads 11 size 6713028
Creating Threads 12 size 6713028
Creating Threads 13 size 6713028
Creating Threads 14 size 6713028
Creating Threads 15 size 6713028
Prepare VBO ISO
Prepare VBO Water
Prepare VBO Shapes
Prepare VBO Flora
SkyBox Polys 448
MainFBATexture Render Target Created
Total Task List Size=2410
Columns Free 3000
Columns Used 0
Columns Total 3000 Expected 3000
Slices free 0
Slices used 0
Post Init Memory stats size 25165824 free 327524
Assets Complete
ACH: Received stats and achievements from Steam
You may have to exit steam and load it again for the update to go on.
Thanks.
CRITICAL ERROR : Exception 0xc0000005"
no se que mas tenga que bajar en las opciones, tengo un i5 de 4a generacion 8GB RAM HD Graphics 4600.
Yes, my engine has an unresolved issue with Intel Opengl drivers, Although the error says insufficient memory it doesn't have anything to do with that. I apologise for the issue this is causing you but it would be of great help if you posted the whole of the notepad as there is other data in there that may help me diagnose the issue.
Resolution Logical 1920 1080 Actual 1600 900 fact 0.562500
OpenGL version supported by this platform (4.3.0 - Build 20.19.15.5126):
GL_MAX_TEXTURE_SIZE 16384
GL_MAX_ARRAY_TEXTURE_LAYERS 2048
Number or processors 4
Initializeing OPENAL sound Device.....
Okay.... I think that worked.....
Performance Frequency 10000000
Checking Steam Available
World Index Size 31512
Processed Vertex/Fragment Shader : shaders\loading
INI: Colour Table Read In.
Loading PBR Textures
Icon Textures
Loading ISO Textures
Loading FLORA Textures
Create Model Textures
OpenGLError : 1000 - 1285 MODEL_NormalInitializeTexture Memoria insuficiente
OpenGLError : 1000 - 1285 MODEL_NormalCreateTexture Memoria insuficiente
MODELCHAR_InitializeTexture
Voxel model pool - total verts 308310 Total anim 1268 MAX Verts 350000
Building Collision maps for models
Processed Vertex/Fragment Shader : shaders\font
Processed Vertex/Fragment Shader : shaders\icon
Processed Vertex/Fragment Shader : shaders\map
Processed Vertex/Fragment Shader : shaders\model
Processed Vertex/Fragment Shader : shaders\voxel_shapes
Processed Vertex/Fragment Shader : shaders\voxel_iso
Processed Vertex/Fragment Shader : shaders\voxel_iso_opt
Processed Vertex/Fragment Shader : shaders\voxel_isowater
Processed Vertex/Fragment Shader : shaders\voxel_flora
Processed Vertex/Fragment Shader : shaders\voxel_models
Processed Vertex/Fragment Shader : shaders\voxel_models
Processed Vertex/Fragment Shader : shaders\voxel_models_scaleable
Processed Vertex/Fragment Shader : shaders\voxel_models_bones
Processed Vertex/Fragment Shader : shaders\voxel_models_normal
Processed Vertex/Fragment Shader : shaders\voxel_models_normal_bones
Processed Vertex/Fragment Shader : shaders\voxel_models_char_bones
Processed Vertex/Fragment Shader : shaders\voxel_models_loot
Processed Vertex/Fragment Shader : shaders\voxel_models_preview
Processed Vertex/Fragment Shader : shaders\particle
Processed Vertex/Fragment Shader : shaders\voxel_postprocess
Processed Vertex/Fragment Shader : shaders\spriteflat
Processed Vertex/Fragment Shader : shaders\modelMaterialEditor
Processed Vertex/Fragment Shader : shaders\modelVoxelEditor
Processed Vertex/Fragment Shader : shaders\sdf
Processed Vertex/Fragment Shader : shaders\skybox
Processed Vertex/Fragment Shader : shaders\performance
Processed Vertex/Fragment Shader : shaders\editorplane
Processed Vertex/Fragment Shader : shaders\debug_lines
CONFIG:ScanCode Table Read in .
Read user config file
Font Space 884736
INI: Manual Read in.
Initialized world helpers file maphelper\housing.lyt
Initialized world helpers file maphelper\maze3d.lyt
Initialized world helpers file maphelper\surfacedetails.lyt
Initialized world helpers file maphelper\minerals.lyt
Initializt Biomes.....
Initializing Voxel Shapes....
Total Shape poly count=7272
Creating actor storage space.
Creating inventory storage space.
Spawn zone start 21 count 96
Creating Threads 0 size 6713028
Creating Threads 1 size 6713028
Creating Threads 2 size 6713028
Creating Threads 3 size 6713028
Creating Threads 4 size 6713028
Creating Threads 5 size 6713028
Prepare VBO ISO
Prepare VBO Water
Prepare VBO Shapes
Prepare VBO Flora
SkyBox Polys 448
MainFBATexture Render Target Created
Total Task List Size=2410
Columns Free 3000
Columns Used 0
Columns Total 3000 Expected 3000
Slices free 0
Slices used 0
Post Init Memory stats size 25165824 free 327524
Assets Complete
FlushEvents
SetRelativeMouseMode
A
glMaterialUpdate
InitTimerReset
SDL_SetThreadPriority
ACH: Received stats and achievements from Steam
ACH: Done
Next Chunk Record 9
Next Column Record 4365
Next Slice Record 521715
World Frame Counter 15139
Integrity Check Complete : Everything is fine.
Written User Config.
Next Chunk Record 9
Next Column Record 4365
Next Slice Record 521715
World Frame Counter 15139
Asc 62 13
FRAME SKIPPED by 55.000492
FRAME SKIPPED by 22.667160
FRAME SKIPPED by 16.667162
OpenGLError : 2056 - 1282 Voxel_RenderModels_PBR ptr_MDL_SHADE_NORMAL operación no válida
......
OpenGLError : 378706 - 1282 Voxel_RenderModels_PBR ptr_MDL_SHADE_NORMAL_FULLBONES operación no válida
y al final......
Landscape Thread Error Not enough resources to create thread
Landscape Thread Error Not enough resources to create thread
AI_ProcessQue Thread Error Not enough resources to create thread
OpenGLError : 378844 - 1282 Voxel_RenderModels_PBR ptr_MDL_SHADE_NORMAL_FULLBONES operación no válida
Well that doesn't look good, The two errors at the beginning
OpenGLError : 1000 - 1285 MODEL_NormalInitializeTexture Memoria insuficiente
OpenGLError : 1000 - 1285 MODEL_NormalCreateTexture Memoria insuficiente
That indicates a lack of graphic resources yet you have 3 hours on the game + some achievements. There are 2 things I would like you to do.
1) Let me know what type of computer you have, desktop,laptop etc. You say its 8 gig, do you know how much of that is available to graphics ?
2) Can you play the game, load into a map and take a screenshot with steam F12, then either make is public so i can see it or send me a friend request so i can see it private.
Hi gehovanni, If you notice on the above screenshot you can see an axe in the right hand corner, When you hold the axe does it appear like this ? or is it missing.
Do not worry about the map loading errors, every time there is a crash detected the game will run an integrity check on the map.
I have released a new update that I would like you to try. Before playing go to the config screen and there is a new option "Thread Mode : Aggressive". I want you to change this to "Thread Mode : Serene" and let me know if it makes any difference.