Warlocks Quarry

Warlocks Quarry

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warlock[ads]  [developer] 19 Jan, 2023 @ 2:50am
Warlocks 3 Development status.
As there is no steam page for Warlocks 3 ( or name ). I will keep a sticky here advising of the current status. This is a trimmed down generalised todo list.

**Improved voxel shape rotations from 4 to 24.
**Krimzon shapes to be included.
*-Improved voxel footprint to a palletised system.
Switching between Magic/Technology/Alien worlds.
**Multiple planets.
**Wrap-able world.
Guns.
**Fairspace adventure parser.
**4 Player network support client/server.
*-32 Player network support dedicated server. ( will release later / depending on performance).
**Massive storage reduction only storing deltas.
**Multi language support.
**Krimzon spawn system triggered by adventure events.
--Distributed AI.
Water based plants / structures.
Boats.
--Roads. Some areas have roads / pathways.
**Deferred shading.
--New occlusion system.
**Wider range of rendering quality options.
*ragdoll soft body physics.
**Prefab system improvements for memory requirements.
--Screen space reflections.
*-Shadow mapping.
A new fast travel process, Maybe construct your own teleport.
**Better looking glass windows.
**64 bit.

*=Working on it **=Done --Abandoned *- Done but differently.

Graphic Assets:-
Have all the character models I need.
Have all plants.
Need to redo all devices, campfire,forge,etc.etc.etc.
Need more trees.
Last edited by warlock[ads]; 19 May, 2023 @ 8:08am
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Showing 1-15 of 16 comments
warlock[ads]  [developer] 24 Feb, 2023 @ 4:06am 
--Screen space reflections.
I don't feel screen space reflects are necessary anymore, The water effect I have with secular and normal mapped looks good to me. However its just a post processing affect that can be added at a later date.
--Distributed AI.
As the AI is adjusting from a 60Hz rate to 20Hz to coincide with the network protocol It provides significant savings without having to distribute parts of it to clients. The intention was to use the client to decide where AI can best spawn and then let the server do the actual spawning.
warlock[ads]  [developer] 1 Apr, 2023 @ 12:50am 
--ragdoll soft body physics.
Although some work on rag doll has already been done, I am now postponing this until after launch.

4 Player LAN protocol is working well and in its final test stage, This is the last big hurdle left in development. Everything else is just content + stuff I have done before that needs working through.
BRASIL SURVIVAL 13 Apr, 2023 @ 4:56pm 
Originally posted by warlockads:
As there is no steam page for Warlocks 3 ( or name ). I will keep a sticky here advising of the current status. This is a trimmed down generalised todo list.

**Improved voxel shape rotations from 4 to 24.
**Krimzon shapes to be included.
*-Improved voxel footprint to a palletised system.
Switching between Magic/Technology/Alien worlds.
**Multiple planets.
**Wrap-able world.
Guns.
Fairspace adventure parser.
*4 Player network support client/server.
*32 Player network support dedicated server.
**Massive storage reduction only storing deltas.
**Multi language support.
Krimzon spawn system triggered by adventure events.
--Distributed AI.
Water based plants / structures.
Boats.
Roads.
**Deferred shading.
--New occlusion system.
**Wider range of rendering quality options.
*ragdoll soft body physics.
**Prefab system improvements for memory requirements.
--Screen space reflections.
*-Shadow mapping.
A new fast travel process, Maybe construct your own teleport.
**Better looking glass windows.
**64 bit.

*=Working on it **=Done --Abandoned *- Done but differently.

Graphic Assets:-
Have all the character models I need.
Have all plants.
Need to redo all devices, campfire,forge,etc.etc.etc.
Need more trees.

Like this? It will be another game, I just bought the paid version because I found the game interesting, will there be another game Warlocks 3? this game
It has potential tomorrow I will play a lot because I found it very similar to Minecraft, I found this game by chance here on steam and it was free and when I played it I was surprised it was well executed, you should publicize the game more more people need to know the game.
Good job bro
warlock[ads]  [developer] 13 Apr, 2023 @ 10:29pm 
Hey, Thanks for playing. W3 is well in development and im enjoying the journey of enhancing / improving each different aspect of the game. Thank you for the feedback.
BRASIL SURVIVAL 14 Apr, 2023 @ 4:54am 
Originally posted by warlockads:
Hey, Thanks for playing. W3 is well in development and im enjoying the journey of enhancing / improving each different aspect of the game. Thank you for the feedback.
Nice.
Will there be constructions and procedural world like the other? This is the essence of the game in Minecraft style
warlock[ads]  [developer] 14 Apr, 2023 @ 5:09am 
yes, Hopefully a lot more. With quests and NPC's to interact with.
BRASIL SURVIVAL 14 Apr, 2023 @ 7:23am 
Originally posted by warlockads:
yes, Hopefully a lot more. With quests and NPC's to interact with.
Nice!! I'll be watching, good luck bro
BRASIL SURVIVAL 14 Apr, 2023 @ 7:32am 
Originally posted by warlockads:
yes, Hopefully a lot more. With quests and NPC's to interact with.
You have to create a page on twitter or another platform and start promoting the game.
Putting in some development stuff and following indie developers will give your game engagement.
I will create a video today of the game and put it on my channel to try to help.
warlock[ads]  [developer] 14 Apr, 2023 @ 9:09am 
Cool, Thanks.
warlock[ads]  [developer] 20 Apr, 2023 @ 9:51am 
Update:-
Network testing continues to go well. world syncing doesn't seem to put too much strain on the engine. I am also quite happy with the smoothness of the character interpolation.
Main character rendering with various armour options and animations now done.
Adventure parser is integrated into the codebase with just content to develop. The perks system can now be either via spending XP or finding a relevant NPC to either trade or do missions to acquire the same skill. For example a farmer can teach you how to identify various rare plants/seeds allowing you to find them whilst looting, Or you can spend experience points to do the same. Spending points is now much more expensive as they have other better more valuable uses.
It is currently planned for the game to release FOC on day one with various Charged DLC's that are not required to play or finish the game and are more for developer support. I am also planning a reward system for players who support my other games ( although I am unsure at present if this is allowed via stream ).
Anyway, naming the game is getting close, so creating the steam page and preparing for beta testing isn't too far off.
BRASIL SURVIVAL 20 Apr, 2023 @ 9:57am 
Originally posted by warlockads:
Update:-
Network testing continues to go well. world syncing doesn't seem to put too much strain on the engine. I am also quite happy with the smoothness of the character interpolation.
Main character rendering with various armour options and animations now done.
Adventure parser is integrated into the codebase with just content to develop. The perks system can now be either via spending XP or finding a relevant NPC to either trade or do missions to acquire the same skill. For example a farmer can teach you how to identify various rare plants/seeds allowing you to find them whilst looting, Or you can spend experience points to do the same. Spending points is now much more expensive as they have other better more valuable uses.
It is currently planned for the game to release FOC on day one with various Charged DLC's that are not required to play or finish the game and are more for developer support. I am also planning a reward system for players who support my other games ( although I am unsure at present if this is allowed via stream ).
Anyway, naming the game is getting close, so creating the steam page and preparing for beta testing isn't too far off.
Nice!!!
warlock[ads]  [developer] 19 May, 2023 @ 8:06am 
Update:-
Its a content grind at the moment, Just adding new stuff, testing and bug fixing.
I am 90% settled on the name so the stream page isn't far off.
I have decided to Redo some of the threading to improve performance on lower powered machines.
BRASIL SURVIVAL 19 May, 2023 @ 9:25am 
Originally posted by warlockads:
Update:-
Its a content grind at the moment, Just adding new stuff, testing and bug fixing.
I am 90% settled on the name so the stream page isn't far off.
I have decided to Redo some of the threading to improve performance on lower powered machines.
Nice!!
warlock[ads]  [developer] 18 Jun, 2023 @ 1:59am 
Update:-
Continuing the content grind. Game is named and steam app is being prepared. Not to far away from starting a beta test.
BRASIL SURVIVAL 30 Jun, 2023 @ 1:47pm 
Originally posted by warlockads:
Update:-
Continuing the content grind. Game is named and steam app is being prepared. Not to far away from starting a beta test.
nice
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