Warlocks Quarry

Warlocks Quarry

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23 Sep, 2022 @ 11:53pm
Update 24th September
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Showing 1-12 of 12 comments
APoCaLyPSE666NoW 24 Sep, 2022 @ 6:03am 
Thanx.

Each update make this game better.
oilrig 24 Sep, 2022 @ 12:46pm 
add multiplayer
:steamsad:
warlock[ads]  [developer] 24 Sep, 2022 @ 11:15pm 
I made a decision early in development not to do multi player, it would effectively be a rewrite of the engine. Which is why warlocks 3 ( in development ) will be supporting multi player as its being re-written almost from scratch.

I would be interested to know what people would like in a multi player world / what type of game modes your would expect.
APoCaLyPSE666NoW 25 Sep, 2022 @ 12:27am 
Can't wait this Warlocks 3.

I'am interrested about PVE coop with friendly fire not PVP.

I don't know how deep you want to go with Warlocks 3.
Do you want it near Entanglement or different.

Perhaps you can add more feature like monsters raiding players base and adding traps for base defense.

Villages are empty from npc. Perhaps you can add some npc to hire and the ability for them to help players in task : food farming, ranching, guarding base, making food/potion/craft. The ability to equip them (weapon/armor/tool) and their own skills to improve.

You can add daily quests to do with rewards.

They are plenty ways to improve your game.

But what are your limit warlock[ads] ?
warlock[ads]  [developer] 25 Sep, 2022 @ 1:59am 
Yeah, my to-do list goes along with allot of this. To be honest my biggest problem is getting the graphical assets that I need.
APoCaLyPSE666NoW 25 Sep, 2022 @ 2:21am 
What do you mean about graphical assets you need ?

Same assets than Entanglement but new models to complete game or completely improved ones (including existing ones) with better looking to attrack more players to the game ?
warlock[ads]  [developer] 25 Sep, 2022 @ 2:28am 
At present the majority of the models are ones I purchase from the net, I have to work around various technical issues to get them into my engine, Allot of the models I buy get discarded as they are unsuitable for my engine. I think my biggest issue is getting the main character, with all the optional clothing and armour. In quarry and entanglement you never see yourself.
APoCaLyPSE666NoW 25 Sep, 2022 @ 2:41am 
Now i understand more why you needed 3 years to create Warlocks.
APoCaLyPSE666NoW 25 Sep, 2022 @ 2:54am 
But be able to view his character on screen isn't top priority about players i think.

Multiplayer should be most wanted than that.

I think you should focus on what is doable fast and put your effort on that to create Warlocks 3.
warlock[ads]  [developer] 25 Sep, 2022 @ 3:48am 
No that's what i mean, to do multi player you have to see the player even if you don't see yourself, someone else can. But don't fixate on it too much, It will get done.
APoCaLyPSE666NoW 25 Sep, 2022 @ 3:55am 
Ok it's logic, sorry.
oilrig 8 Oct, 2022 @ 8:32pm 
fair enough, cool game either way.
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