Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I did some more testing. It appears that game display is the problem. I can hear normal game sounds including using my primary weapon. Also I did a map integrity check and everything was fine.
Game Path Is C:\Program Files (x86)\Steam\steamapps\common\Warlocks Quarry\
Read user config file
Resolution Logical 1920 1080 Actual 1920 1080 fact 0.562500
OpenGL platform (Intel) (Intel(R) Iris(R) Plus Graphics):
OpenGL version supported by this platform (4.6.0 - Build 27.20.100.9664):
GL_MAX_TEXTURE_SIZE 16384
GL_MAX_ARRAY_TEXTURE_LAYERS 2048
Number or processors 8
FileSystem : NTFS
Free Disk Space 115.585205
Initializeing OPENAL sound Device.....
Okay.... I think that worked.....
Performance Frequency 10000000
Checking Steam Available
World Index Size 31512
Processed Vertex/Fragment Shader : shaders\loading
INI: Colour Table Read In.
Loading PBR Textures
Icon Textures
Loading ISO Textures
Loading FLORA Textures
Create Model Textures
MODELCHAR_InitializeTexture
Voxel model pool - total verts 308310 Total anim 1268 MAX Verts 350000
Building Collision maps for models
Processed Vertex/Fragment Shader : shaders\font
Processed Vertex/Fragment Shader : shaders\icon
Processed Vertex/Fragment Shader : shaders\map
Processed Vertex/Fragment Shader : shaders\model
Processed Vertex/Fragment Shader : shaders\voxel_shapes
Processed Vertex/Fragment Shader : shaders\voxel_iso
Processed Vertex/Fragment Shader : shaders\voxel_iso_opt
Processed Vertex/Fragment Shader : shaders\voxel_isowater
Processed Vertex/Fragment Shader : shaders\voxel_flora
Processed Vertex/Fragment Shader : shaders\voxel_models
Processed Vertex/Fragment Shader : shaders\voxel_models
Processed Vertex/Fragment Shader : shaders\voxel_models_scaleable
Processed Vertex/Fragment Shader : shaders\voxel_models_bones
Processed Vertex/Fragment Shader : shaders\voxel_models_normal
Processed Vertex/Fragment Shader : shaders\voxel_models_normal_bones
Processed Vertex/Fragment Shader : shaders\voxel_models_char_bones
Processed Vertex/Fragment Shader : shaders\voxel_models_loot
Processed Vertex/Fragment Shader : shaders\voxel_models_preview
Processed Vertex/Fragment Shader : shaders\particle
Processed Vertex/Fragment Shader : shaders\voxel_postprocess
Processed Vertex/Fragment Shader : shaders\spriteflat
Processed Vertex/Fragment Shader : shaders\skybox
Processed Vertex/Fragment Shader : shaders\performance
Processed Vertex/Fragment Shader : shaders\editorplane
Processed Vertex/Fragment Shader : shaders\debug_lines
CONFIG:ScanCode Table Read in .
Font Space 884736
INI: Manual Read in.
Initialized world helpers file maphelper\housing.lyt
Initialized world helpers file maphelper\maze3d.lyt
Initialized world helpers file maphelper\surfacedetails.lyt
Initialized world helpers file maphelper\minerals.lyt
Initializt Biomes.....
Initializing Voxel Shapes....
Total Shape poly count=7272
Creating actor storage space.
Creating inventory storage space.
Spawn zone start 21 count 96
Thread info AvailableCPUS 8 VoxThreadsCount 12 VoxThreadsCountSerene 12
AICreate Thread
Creating Threads 0 size 6713036
Creating Threads 1 size 6713036
Creating Threads 2 size 6713036
Creating Threads 3 size 6713036
Creating Threads 4 size 6713036
Creating Threads 5 size 6713036
Creating Threads 6 size 6713036
Creating Threads 7 size 6713036
Creating Threads 8 size 6713036
Creating Threads 9 size 6713036
Creating Threads 10 size 6713036
Creating Threads 11 size 6713036
Prepare VBO ISO
Prepare VBO Water
Prepare VBO Shapes
Prepare VBO Flora
SkyBox Polys 448
MainFBATexture Render Target Created
Total Task List Size=2410
Columns Free 2000
Columns Used 0
Columns Total 2000 Expected 2000
Slices free 0
Slices used 0
Post Init Memory stats size 25165824 free 315040
Assets Complete
FlushEvents
SetRelativeMouseMode
SDL_SetThreadPriority
ACH: Received stats and achievements from Steam
ACH: Done
Next Chunk Record 5
Next Column Record 1314
Next Slice Record 156176
World Frame Counter 260
Integrity Check Complete : Everything is fine.
Next Chunk Record 5
Next Column Record 1314
Next Slice Record 156176
World Frame Counter 260
Asc 62 13
FRAME SKIPPED by 48.000687
FRAME SKIPPED by 19.000961
FRAME SKIPPED by 27.667637
FRAME SKIPPED by 16.667664
Picked up Grass * 1
XP Gained 10
Picked up Torch * 5
XP Gained 1
FRAME SKIPPED by 55.671930
FRAME SKIPPED by 93.338598
FRAME SKIPPED by 73.005266
FRAME SKIPPED by 55.671934
FRAME SKIPPED by 39.338602
FRAME SKIPPED by 25.005270
FRAME SKIPPED by 18.338753
FRAME SKIPPED by 128.005487
FRAME SKIPPED by 124.672155
FRAME SKIPPED by 92.338823
FRAME SKIPPED by 61.005491
FRAME SKIPPED by 29.672159
Picked up Grass * 1
XP Gained 10
XP Gained 1
XP Gained 1
Waiting for threads to finish.....
Final last build.....
FRAME SKIPPED by 146.342472
FRAME SKIPPED by 115.009140
FRAME SKIPPED by 81.675808
FRAME SKIPPED by 55.342476
FRAME SKIPPED by 39.009144
FRAME SKIPPED by 21.675812
Waiting for threads to finish.....
Final last build.....
Kill Sound Device.....
Shutting down the logger....
Closing Logger File.....