Warlocks Quarry

Warlocks Quarry

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18 Dec, 2022 @ 10:42am
Update Reverse
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Showing 1-8 of 8 comments
Airber 18 Dec, 2022 @ 11:07am 
Hi. Reverse update seems to have solved the problem. Here is the new boot.txt file. Hope it helps.
Game Path Is C:\Program Files (x86)\Steam\steamapps\common\Warlocks Quarry\
Read user config file
Resolution Logical 1920 1080 Actual 1920 1080 fact 0.562500
OpenGL platform (Intel) (Intel(R) Iris(R) Plus Graphics):
OpenGL version supported by this platform (4.6.0 - Build 27.20.100.9664):
GL_MAX_TEXTURE_SIZE 16384
GL_MAX_ARRAY_TEXTURE_LAYERS 2048
Number or processors 8
FileSystem : NTFS
Free Disk Space 115.558456
Initializeing OPENAL sound Device.....
Okay.... I think that worked.....
Performance Frequency 10000000
Checking Steam Available
World Index Size 31512
Processed Vertex/Fragment Shader : shaders\loading
INI: Colour Table Read In.
Loading PBR Textures
Icon Textures
Loading ISO Textures
Loading FLORA Textures
Create Model Textures
MODELCHAR_InitializeTexture
Voxel model pool - total verts 308310 Total anim 1268 MAX Verts 350000
Building Collision maps for models
Processed Vertex/Fragment Shader : shaders\font
Processed Vertex/Fragment Shader : shaders\icon
Processed Vertex/Fragment Shader : shaders\map
Processed Vertex/Fragment Shader : shaders\model
Processed Vertex/Fragment Shader : shaders\voxel_shapes
Processed Vertex/Fragment Shader : shaders\voxel_iso
Processed Vertex/Fragment Shader : shaders\voxel_iso_opt
Processed Vertex/Fragment Shader : shaders\voxel_isowater
Processed Vertex/Fragment Shader : shaders\voxel_flora
Processed Vertex/Fragment Shader : shaders\voxel_models
Processed Vertex/Fragment Shader : shaders\voxel_models
Processed Vertex/Fragment Shader : shaders\voxel_models_scaleable
Processed Vertex/Fragment Shader : shaders\voxel_models_bones
Processed Vertex/Fragment Shader : shaders\voxel_models_normal
Processed Vertex/Fragment Shader : shaders\voxel_models_normal_bones
Processed Vertex/Fragment Shader : shaders\voxel_models_char_bones
Processed Vertex/Fragment Shader : shaders\voxel_models_loot
Processed Vertex/Fragment Shader : shaders\voxel_models_preview
Processed Vertex/Fragment Shader : shaders\particle
Processed Vertex/Fragment Shader : shaders\voxel_postprocess
Processed Vertex/Fragment Shader : shaders\spriteflat
Processed Vertex/Fragment Shader : shaders\skybox
Processed Vertex/Fragment Shader : shaders\performance
Processed Vertex/Fragment Shader : shaders\editorplane
Processed Vertex/Fragment Shader : shaders\debug_lines
CONFIG:ScanCode Table Read in .
Font Space 884736
INI: Manual Read in.
Initialized world helpers file maphelper\housing.lyt
Initialized world helpers file maphelper\maze3d.lyt
Initialized world helpers file maphelper\surfacedetails.lyt
Initialized world helpers file maphelper\minerals.lyt
Initializt Biomes.....
Initializing Voxel Shapes....
Total Shape poly count=7272
Creating actor storage space.
Creating inventory storage space.
Spawn zone start 21 count 96
Thread info AvailableCPUS 8 VoxThreadsCount 12 VoxThreadsCountSerene 12
AICreate Thread
Creating Threads 0 size 6713036
Creating Threads 1 size 6713036
Creating Threads 2 size 6713036
Creating Threads 3 size 6713036
Creating Threads 4 size 6713036
Creating Threads 5 size 6713036
Creating Threads 6 size 6713036
Creating Threads 7 size 6713036
Creating Threads 8 size 6713036
Creating Threads 9 size 6713036
Creating Threads 10 size 6713036
Creating Threads 11 size 6713036
Prepare VBO ISO
Prepare VBO Water
Prepare VBO Shapes
Prepare VBO Flora
SkyBox Polys 448
MainFBATexture Render Target Created
Total Task List Size=2410
Columns Free 2000
Columns Used 0
Columns Total 2000 Expected 2000
Slices free 0
Slices used 0
Post Init Memory stats size 25165824 free 315040
Assets Complete
FlushEvents
SetRelativeMouseMode
SDL_SetThreadPriority
ACH: Received stats and achievements from Steam
ACH: Done
Next Chunk Record 101
Next Column Record 73198
Next Slice Record 8612272
World Frame Counter 734085
Asc 62 13
FRAME SKIPPED by 25.666866
FRAME SKIPPED by 26.333811
Picked up Torch * 53
Waiting for threads to finish.....
Final last build.....
FRAME SKIPPED by 131.001799
FRAME SKIPPED by 100.668467
FRAME SKIPPED by 67.335135
FRAME SKIPPED by 43.001802
FRAME SKIPPED by 25.668470
Kill Sound Device.....
Shutting down the logger....
Closing Logger File.....
warlock[ads]  [developer] 18 Dec, 2022 @ 11:11am 
Okay, great, I'm going to do some more research before releasing/testing for the next update. But if it breaks again please let me know.
warlock[ads]  [developer] 18 Dec, 2022 @ 11:52am 
Okay, think I have figured out what the problem probably was.
I'm going to do some tinkering for a day or so before releasing the next update.
Airber 18 Dec, 2022 @ 12:47pm 
Sounds good. Thanks for keeping on improving this game. I'm really enjoying it.
warlock[ads]  [developer] 19 Dec, 2022 @ 7:03am 
Hi General John, the new patch is out and would appreciate knowing if it works for you or not.

Thanks.
Airber 21 Dec, 2022 @ 6:11pm 
Hey, I've played a bunch with the updated patch without any issues. THANKS!
warlock[ads]  [developer] 22 Dec, 2022 @ 12:14am 
Great, Thanks for letting me know.
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