Conquest of Elysium 3

Conquest of Elysium 3

Marlin 6 Feb, 2018 @ 6:27am
Extracted from coe3.exe: Weapons, spells & items
From the CoE 3.26 executable:
    Download[www.dropbox.com] the Conquest of Elysium 3 complete definitions of all weapons, spells and magic items in the standard game.
For the curious among you: the corresponding CoE4 data in the CoE4 forum.
________________________________________

"Weapons", by the way, is the term used for attack types in CoE modding, not to be confused with items, wielded by humanoids. The effect of a "weapon" needs not be harmful, it can also be beneficial (in the case of "weapons" intended to be used on friendly units) – or the effect can be the summoning of new unit(s) onto the battlefield.

Weapon definitions are what spells, items and monsters primarily refer to for their effects in battle.
________________________________________

Like before, the format is c3m files (plain text files) with pseudo-mod code. And, for the best reading experience, I recommend a text editor with CoE syntax highlighting, such as the schemes I have made for for Gedit and Notepad++ – or, if nothing else, the syntax highlighting of just a Unix shell script. (The last one will at least make comments and string literals stand out from the rest.)

Whatever you do, I would advise you don't use the Notepad that comes with Windows. (If you're on Windows, you'll be much better off with Notepad++[notepad-plus-plus.org].) Microsoft Notepad and CoE modding (or just about any serious text processing) are two things that simply don't belong in the same sentence.
________________________________________

Other data:
Last edited by Marlin; 19 Mar, 2018 @ 2:46pm