Forge Industry

Forge Industry

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Wiamor 21 Jun, 2023 @ 2:50am
Demo Feedback
Nice idea that needs some refinement

The idea behind the game is a nice. Compared to other Demos in the current "Next Fest", the game seams to need quiet some cleanup to be done. It should not be this big with that low graphic style and the limited amount of content for the demo.

Things i missed:
- the posibility to create a route to run infinite.
- a easy to see amount, of how much produces from ho many base resources
- information on the Items, in what building to craft them, or what tech is needed to craft them.
- Firering ppl should be a s easy as employing them
- a posibility to pause a Building, to free up the employees
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Showing 1-5 of 5 comments
FreeFury  [developer] 21 Jun, 2023 @ 3:51am 
What kind of clean up do you mean? We've got some polishing to do, with a few tooltips already added to clarify our UI more.

What do you mean "it should not be this big with that low graphic style"? We went poly because art is a growing point for us, and allowing us to have a 3D world space without having to worry about too realistic graphics.

We've opted for a pretty sandbox demo, and only locking some buildings and plenty of items because of the demo state. It should still give you plenty of content for being a demo though?


> the posibility to create a route to run infinite.

That's already in the game, if you put the amount of runs on zero, it'll go indefinitely. There will be more tooltips in the next update.

> a easy to see amount, of how much produces from ho many base resources

Will be in the next update as well, with tooltips when you hover over a recipe to see how many it requires, and how much it'll produce.

> information on the Items, in what building to craft them, or what tech is needed to craft them.

There's a button in the top left that directs you to a wiki containing all buildings and items.

> Firering ppl should be a s easy as employing them

Could you elaborate on this? Firing them from a route, or firing them in general?

> a posibility to pause a Building, to free up the employees

We haven't even thought of that, I'll bring this up and see what we can come up with for this.
Ydyp 21 Jun, 2023 @ 8:58am 
To solve the infinite run perhaps chagne the 0 to an infinite symbol (∞). This would be clear enough without the need to put in a tooltip that reminds us that 0 = ∞.

And yes worker management should also be a bit more expanded as currently we can hire workers by a button click and increase our worker wages. But there is as said no way to fire these workers if you accidentally hired to many of them or that at some point you don't need that many anymore because you want to get rid of a building (not even sure if you can).

And yes pulling workers from building would be nice to free them up for other chains. Like when I have plenty of boards I want to pause the saw which would free up 2 workers that we can use in transport or even fire to save on wages.
FreeFury  [developer] 21 Jun, 2023 @ 11:45am 
I've added an issue to see whether I can make the infinite runs more clear (eg. an infinity symbol as you've said) during my overhaul.

You can fire workers from a recreation area, the place where all workers idle. It has a button to allow the firing of worker, we don't have a quick access button because we don't want to overpopulate our quick access options.
Ydyp 21 Jun, 2023 @ 12:43pm 
Originally posted by FreeFury:
You can fire workers from a recreation area, the place where all workers idle. It has a button to allow the firing of worker, we don't have a quick access button because we don't want to overpopulate our quick access options.
Perhaps pick this also up in the tutorial as it is very easily missed :)
FreeFury  [developer] 21 Jun, 2023 @ 2:56pm 
I'll see what happens in the next iteration for the tutorial!
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Date Posted: 21 Jun, 2023 @ 2:50am
Posts: 5