Forge Industry

Forge Industry

View Stats:
Java 20 Oct, 2023 @ 4:16am
Bugs, Suggestions and Feedback
Hi team,

First of all, pretty fun game. Enjoyed finishing the demo and playing for a bit in the full game.

I did run into a few bugs though, so I thought I'd mention them:
1. Checkboxes in the workbench turn off after closing the window (but still function, seems like it is just visual)
2. Market orders list can't scroll. After 4 or 5, the next ones are still there but you can't scroll down to them.
3. The milestone efficiency I didn't trigger, even with all of my 75 workers unavailble. Is there some other hidden condition?
4. When creating new routes while paused, they don't show up (probably show up in the next tick or something). Can be quite confusing.
5. Duplicating/creating routes doesn't always work. This might be because I had no workers available but I feel like it also sometimes happened when I did have workers. So I'd click finish and no route was created. Haven't found a way to consistently reproduce but very annoying after setting up routes with 10+ steps.
6. I moved a sawmill onto a tree and the tree remained poking through.
7. The routes list in individual buildings is not sorted alphabetically

I also have a few suggestions, QOL things that I missed:
1. Sort the dropdown menu in the route planner alphabetically. It might be sorted by distance right now, but I followed a strict naming convention to all my buildings to keep track and the list was a mess. If it is indeed by distance, maybe add a setting for people to choose what they prefer.
2. When no workers are available when you have created a route, create it as paused instead of not creating it at all. This has resulted in me losing a lot of tedious planning several times and I've now resorted to just always creating them paused and then unpausing. Would just lower the frustration levels.
3. The progression into alloys is not really clear. It took me a long time to figure out I needed the material foundry instead of the alloy station to research. The milestone is called trial and error so I thought I just needed to try some combinations. It is in the tutorial text, but maybe split it up into two parts. It might also be a good idea to have the material forge research as a requitement for the alloy station.
4. Sub routes: I found myself making routes which would just repeat the same 2 steps 6x for nails for example (get nail from fast station, move to location, repeat) to get "optimal" ratios. It would be great if you could select certain parts to repeat x times in a loop.
5. Folders for the routes. I had 20 odd routes for the architect building to supply it on demand, all paused most of the time but easy to turn on when needed. I prefixed them all with AA but the list is still quite long.
6. "Force wait for output" option on routes at certain station. For example, input iron ore, then wait for ingot to pop out before moving on to the next station. This would make exact orders a lot easier.
7. The repeat x number of times for a route feels unintuitive. Every single step has to be repeated x times instead of the route which can result in infinite running. I wish I had an idea to improve it but running the full route x times only could result in not all items arriving. Not sure which is better.
8. Give some slight hints for the alloys. Steel = iron + coal for example. Because I played other games I know some of the combinations, but from this game itself it would require a lot of expirimentation which (to me) is not the fun part of the game.

Overall I think the routes system is a pretty cool concept but the managing of them (since it's the core of the game) could be improved. Really good job though, please don't take the long list of bugs and suggestions as negative feedback. I'm intested to see where this is going! I wish you good luck and fun with the development.
< >
Showing 1-6 of 6 comments
Java 21 Oct, 2023 @ 12:31am 
The tutorial message for the "Open for business" task (the harbor) is also bugged. It shows the templating language. $SHIPMENT$
Java 21 Oct, 2023 @ 12:47am 
I might just keep adding on as I go, it'd also be great to be able to instert a step halfway into the route.
Java 21 Oct, 2023 @ 1:13am 
I'm also not seeing my manually saved games in the load game list (meaning you can lose 5 minutes of progress if you're not careful)
Java 21 Oct, 2023 @ 1:58am 
In the shipment menu, when a shipment is finished it shows lbl_shipment_finished. Also when the ship is already back, the menu still shows waiting for shipment to return, preventing a next shipment. I think it would also be good to mention in the tutorial message that sending and completing a shipment has to be done well before the deadline due to the travel time.
Last edited by Java; 21 Oct, 2023 @ 2:00am
Java 22 Oct, 2023 @ 3:00am 
One of my lumberyards stopped producing alltogether
bdcrisco98 15 Nov, 2023 @ 3:05pm 
Currently the change time setting's label says "Decor". So both the Decor filter and the Time Setting change say decor
< >
Showing 1-6 of 6 comments
Per page: 1530 50