Forge Industry

Forge Industry

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murdockwan 22 Oct, 2023 @ 1:18pm
First Hour Feedback
Hi devs,

Good luck with the game, and the new company. As per your request on your YouTube channel, here is some initial user feedback from first hour of the demo (more like first 10 minutes).

1) Rotate view keybinding:
Apparently, currently rotate-view functionality is bound to ALT+RMB+Drag.
While it clearly works, it is a lot of keys, especially for non-programmers.
Suggestion: Change the default functionality to Q and E to rotate left or right (without mouse, without the modifier key ALT).
Justification: do not reinvent the wheel, it already exists, and is known to millions of PC gamers.

2) Routes:
Add a button to the UI for ROUTES.

3) Wiki:
You named the button with a question mark on it "wiki", which makes me think you did not check your dictionary :)
Wiki means "A collaborative website whose content can be edited by anyone who has access to it", unless I am missing something only you the devs can change it.
What you probably mean is HELP or ENCYCLOPEDIA.
I suggest renaming it to either.

4) Pause:
There is key on full sized keyboards called "pause" or "pause break".
Currently, I press my pause key and nothing happens.
I suggest you use it, make it pause the game, after all, it is the pause key...

5) Simulation speed change via hotkeys
Don't force the player to use the mouse, allow the keyboard keys NumPad- and + for speeding up/slowing down/pausing/unpausing the game.
Justification is anti-RSI and also what's already mentioned in #1 (above).

Again, good luck with future sales and game #2!
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FreeFury  [developer] 23 Oct, 2023 @ 12:41am 
Originally posted by murdockwan:
1) Rotate view keybinding:
Apparently, currently rotate-view functionality is bound to ALT+RMB+Drag.
While it clearly works, it is a lot of keys, especially for non-programmers.
Suggestion: Change the default functionality to Q and E to rotate left or right (without mouse, without the modifier key ALT).
Justification: do not reinvent the wheel, it already exists, and is known to millions of PC gamers.

It's not reinventing the wheel when using ALT to rotate your viewport. It's been done in other games as well, especially when it's a secondary mechanic, and not the most import to the gameplay itself.


Originally posted by murdockwan:
2) Routes:
Add a button to the UI for ROUTES.

I've noted this down to look at it.

Originally posted by murdockwan:
3) Wiki:
You named the button with a question mark on it "wiki", which makes me think you did not check your dictionary :)
Wiki means "A collaborative website whose content can be edited by anyone who has access to it", unless I am missing something only you the devs can change it.
What you probably mean is HELP or ENCYCLOPEDIA.
I suggest renaming it to either.

This is semantics at best. The term gets intermixed with Compendium, Codex, Encyclopedia, Help, and others often. The purpose of the button is still very clear, whether the wiki is user generated or made by us.

Originally posted by murdockwan:
4) Pause:
There is key on full sized keyboards called "pause" or "pause break".
Currently, I press my pause key and nothing happens.
I suggest you use it, make it pause the game, after all, it is the pause key...

Except that key is out of the way, and barely used in any game to actually pause the game. You can press the [5] (not numpad, but the [5] above your letters) though to pause your game quickly.

Originally posted by murdockwan:
5) Simulation speed change via hotkeys
Don't force the player to use the mouse, allow the keyboard keys NumPad- and + for speeding up/slowing down/pausing/unpausing the game.
Justification is anti-RSI and also what's already mentioned in #1 (above).

Idem, Numpad- and + are way out there and would require either letting go of the mouse, or let go of the left part of your keyboard. Hence, we opted for [4].
Yakky! 10 Nov, 2023 @ 1:12pm 
+1
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