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Our admin moved the last day of signing up for the season to thursday so if you wanna participate in this season you should start considering making a team and submitting it.
Anyways; I'll tell you more about it. I'd be up for a friendly during the week if you feel like it.
I have read about the season, it sounds good!
I am going to give it a day's thought though as I need to consider if I can realistically fit a commitment (albeit a small and fun one) into an erratic and often busy schedule.
If I feel able, I will be sure to get my application in on time. If not then I will keep an open eye and see about joining next season, and getting in a few friendlies when I have time :)
Infact I used it to ad spice to my BB. with contracts and aging off.
Create custom games with top prices.
So the high TV values of your team doesn´t conflict with your team being broken.
I did disable training off, cause hated that random bar clicking.
But if you do play with contracts make sure the prices for winning or running up.
Is very high.
So just make your custom league with the options you want, to play in turnbased.
Infact I like the contracts and others stuff aside from aging and training.
It ad spice to the never ending seasons. till the game is broken at certain point.
I think I went 6 full seasons before the game broke.
And rehire new ones, if needed and I usually play singleplayer with 64 teams .
<RelationshipMultiplier>1800000</RelationshipMultiplier>
<AddCash>0</AddCash>
to
<RelationshipMultiplier>0</RelationshipMultiplier>
<AddCash>1800000</AddCash>
I'm going from memory here, I think that's what it originally said. With that change, when I get to the end of the season my sponsors pay up as they should.
On a sidenote... are you seriously telling me that the company didn't fix a typo which throws the supposedly favoured and exciting game mode (just look at the colour difference on selection!) into complete chaos and messes up the economy to the point where a person would quit after a season?
Did they ever support this at all? :P
Thanks for findin the fix too!