Blood Bowl: Chaos Edition

Blood Bowl: Chaos Edition

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BeanyUndead 28 Dec, 2014 @ 10:03pm
This Game is Broken
Hey there. Bit frustrated at the moment. There is a lot of talk pertaining to the RNG in this game. Many people in the know say that it is fine and is completely fair. To those individuals, let me clarify :)

Pick-up checks at a 4+ = Out of 23 attempts, no successes.
Pick-up checks at a 6+ = Out of 7 attempts, no successes.
Block checks = out of 49 block attempts (referring to the dice) 2 push-backs, 45 defender downs and 2 both down.
Tackle checks = out of 55 attempts (I might have missed a couple) there were 32 attacker downs and the rest were push-backs. I think their might have been one both downs.

I recorded this information while I was playing as a few people on a previous post, who were exceptionally nice, told me not to give up and keep playing; that the numbers would eventually balance out.

This game is broken. Totally broken. I cannot win. Ever. Not ever. I sat down with a mate of mine who works for Games Workshop and after three games, his exact words were 'this is #$@'. I've given it my best. My tactics and movements are sound. I love the game concept, but on a 4+ you should succeed half the time. Hopefully Bloodbowl 2 will be better. :( So wanted this game to be good.

If you're currently enjoying the game, please don't let me impact that. But if you are frustrated and think you suck, believe me, you don't. There is something seriously wrong with the coding behind this game.
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Showing 1-15 of 174 comments
MattStriker 28 Dec, 2014 @ 10:07pm 
And we've got another one! Everybody, drink!

(Hint: You're wrong in every possible way and somebody with more patience than me will likely be along soon to explain matters.)
probe 28 Dec, 2014 @ 10:09pm 
Well it's sort of strange that a lot of us have the exact opposite experience don't you think? I'm having a hard time remembering when I last lost to the AI. I think a lot of people have the same experience. But if you say it's broken then it's broken. I can see how your opinion matters more than my own experience in this matter (and I'd bet you a copy of BB2 that a lot of others in this forum has the exact same experience as me).

TL;DR: Sure it's broken! If you say so......

Edit: Oh yeah that's right. Cheers MattStriker! Fun little drinking game. A sort of MMOFPG (Massive Multiplayer Online Forum Posting Game).
Last edited by probe; 28 Dec, 2014 @ 10:11pm
BeanyUndead 28 Dec, 2014 @ 10:14pm 
Originally posted by MattStriker:
And we've got another one! Everybody, drink!

(Hint: You're wrong in every possible way and somebody with more patience than me will likely be along soon to explain matters.)

Sorry I angered you. And if I am 'another one', sorry about that too. But I am just reporting what happened to me.
probe 28 Dec, 2014 @ 10:17pm 
Don't worry mate. It's just that these posts are a constant thing. And it is by no means broken when it comes to the RNG in the game. As I said people really loathe the AI in the game because it's so horribly bad. All I can say is keep practicing and you'll regret calling the RNG broken in no time.
BeanyUndead 28 Dec, 2014 @ 10:17pm 
Originally posted by probe:
Well it's sort of strange that a lot of us have the exact opposite experience don't you think? I'm having a hard time remembering when I last lost to the AI. I think a lot of people have the same experience. But if you say it's broken then it's broken. I can see how your opinion matters more than my own experience in this matter (and I'd bet you a copy of BB2 that a lot of others in this forum has the exact same experience as me).

TL;DR: Sure it's broken! If you say so......

Edit: Oh yeah that's right. Cheers MattStriker! Fun little drinking game. A sort of MMOFPG (Massive Multiplayer Online Forum Posting Game).

Yeah, I had an experienced Blood Bowl player helping me and even he said the results were highly unlikely. I'm glad you have experienced a good game. Sadly, I didn't and after hours and hours of bad die-rolls I don't know what I can do. Keep playing I guess but after 23 attempts at a 50% chance of success and experience no success, even the most avid supporter of the RND must surely say 'hmmm, that's not right'. Anyway, if I offended , I do apologise.
BeanyUndead 28 Dec, 2014 @ 10:19pm 
Originally posted by probe:
Don't worry mate. It's just that these posts are a constant thing. And it is by no means broken when it comes to the RNG in the game. As I said people really loathe the AI in the game because it's so horribly bad. All I can say is keep practicing and you'll regret calling the RNG broken in no time.
Fair enough. I'm just frustrated. I'll no doubt be back on it soon - and if that's the case, it can't be that bad. I just wish I could pick up the ball :/ Anyway, thanks for your post.
probe 28 Dec, 2014 @ 10:24pm 
That's okay. Sorry for the rant. It's as you say; Simply frustrating and hard to learn at first then you start rolling over the AI in no time. Check the guides section for cKnoors tutorial videos. They are very good if you're like me and tend to forget what you just read.
BeanyUndead 28 Dec, 2014 @ 10:26pm 
cKnoors...cheers...will do. No problems, I know what it's like to experience the same negativity over and over. I actually thought this game was new, lol! Cheers again. Checking the vid now.
James Halliday 7 Mar, 2016 @ 8:59am 
Idk how i can regret hating the RNG because like even with everyone at same agility except 3 people cant even pick up the ball ive wasted the last 5 turns im on sending the right person after the ball and they cant even pick it the ♥♥♥♥ up
Last edited by James Halliday; 7 Mar, 2016 @ 9:02am
J.B.King 7 Mar, 2016 @ 10:47am 
Sad sad stories. Brought a tear to my eye.

Seriously though, if you feel you have bad dice rolls for "hours and hours" then the chance is rather high you are simply too inexperienced in playing, causing you to get into many situations where things can easily go wrong for you. Try to minimize risks and plan your turn as to do the easy tasks first and the ones with a higher % chance of failure last.

A lot of beginners think like you though, so don't feel bad about it - things WILL improve as you get more experienced, I promise. Be sure to read the Blood Bowl rules so you understand the complete dice and blocking mechanics, the game isn't too great at making those transparent to a complete beginner.
James Halliday 8 Mar, 2016 @ 8:23am 
Originally posted by J.B.King:
Sad sad stories. Brought a tear to my eye.

Seriously though, if you feel you have bad dice rolls for "hours and hours" then the chance is rather high you are simply too inexperienced in playing, causing you to get into many situations where things can easily go wrong for you. Try to minimize risks and plan your turn as to do the easy tasks first and the ones with a higher % chance of failure last.

A lot of beginners think like you though, so don't feel bad about it - things WILL improve as you get more experienced, I promise. Be sure to read the Blood Bowl rules so you understand the complete dice and blocking mechanics, the game isn't too great at making those transparent to a complete beginner.
Literally your first part of your entire statement was done that is the bad part the ones that were more likely to acutually pick up the ball. i sent, after the 3rd turn of them beating off to the blood on there glove, those with great agility to try turns out all the same agil or lower so idk man there is a difference between a challenge and just ♥♥♥♥♥♥. Im sorry but when there are only 4 people on enemy team left and they can just walk through 4 tackle zones and still be up ya no thats not a challenge that is just ♥♥♥♥♥♥
J.B.King 8 Mar, 2016 @ 10:22am 
Originally posted by Rurouni Kenshin:
Literally your first part of your entire statement was done that is the bad part the ones that were more likely to acutually pick up the ball. i sent, after the 3rd turn of them beating off to the blood on there glove, those with great agility to try turns out all the same agil or lower so idk man there is a difference between a challenge and just ♥♥♥♥♥♥. Im sorry but when there are only 4 people on enemy team left and they can just walk through 4 tackle zones and still be up ya no thats not a challenge that is just ♥♥♥♥♥♥

Of course luck can play a role here or there, but in the end the really good coaches always seem to do well no matter what the dice roll, and the bad ones get themselves into trouble and think it's the dice. And I'm saying that considering myself an average coach at best.

I just played a guy who told me at the start of the match he considered himself the unluckiest guy with the dice ever. I've heard that so many times from opponents, and the reason here was, as usual a problem with him not understanding the game mechanics fully.

His dark elves should have had a good match against my slow nurgle team because I didn't have tackle on a single player yet (my own fault), but instead of playing to his advantage he tried way too much blocking, and during the end of each of his turns his remaining guys in contact with mine threw 1d blocks into my block/mighty blow face while not having block themselves.

It ended just as you'd think it would, with a lot of red crosses on elves lying beside the pitch. He tried fouling next and got another of his guys sent off. But of course it was all the fault of the dice.
BeanyUndead 9 Mar, 2016 @ 1:39am 
Originally posted by J.B.King:
Originally posted by Rurouni Kenshin:
Literally your first part of your entire statement was done that is the bad part the ones that were more likely to acutually pick up the ball. i sent, after the 3rd turn of them beating off to the blood on there glove, those with great agility to try turns out all the same agil or lower so idk man there is a difference between a challenge and just ♥♥♥♥♥♥. Im sorry but when there are only 4 people on enemy team left and they can just walk through 4 tackle zones and still be up ya no thats not a challenge that is just ♥♥♥♥♥♥

Of course luck can play a role here or there, but in the end the really good coaches always seem to do well no matter what the dice roll, and the bad ones get themselves into trouble and think it's the dice. And I'm saying that considering myself an average coach at best.

I just played a guy who told me at the start of the match he considered himself the unluckiest guy with the dice ever. I've heard that so many times from opponents, and the reason here was, as usual a problem with him not understanding the game mechanics fully.

His dark elves should have had a good match against my slow nurgle team because I didn't have tackle on a single player yet (my own fault), but instead of playing to his advantage he tried way too much blocking, and during the end of each of his turns his remaining guys in contact with mine threw 1d blocks into my block/mighty blow face while not having block themselves.

It ended just as you'd think it would, with a lot of red crosses on elves lying beside the pitch. He tried fouling next and got another of his guys sent off. But of course it was all the fault of the dice.

Wow! I had forgotten about this thread...I must have started it months ago, lol. Glad people are still having varied experiences. In my experience, before I removed it from my system, I experienced a continued stretch of bad-luck. I therefore did not enjoy myself and stopped playing. In my opinion (and you are totally entitled to yours) this makes it a potentially bad game. A game which can become 'not fun' and 'unplayable' because of RND is a poor game. Let it become 'not fun' because I am not good enough - still a good game. Let it become 'unplayable' because I did something wrong - still a good game. But roll the dice to see if your strategy can work - bad game, especially if the system itself does not enforce probabilities. Yeah, such a system would not be true RND but at least people like me might enjoy it.

Thanks for the posts everyone!
Dode 9 Mar, 2016 @ 4:49am 
Yeah, such a system would not be true RND but at least people like me might enjoy it.
You're right, it wouldn't be. And that would mean a whole other group wouldn't enjoy it.

Perhaps you're misunderstanding the strategy of the game: a good strategy is one which minimizes risk while maximizing reward. A strategy which does that will work more often than not, but even the best strategies can fail due to luck. Napoleon knew this when he famously said that he'd rather have a lucky general than a good one.
BeanyUndead 9 Mar, 2016 @ 6:04am 
Originally posted by Dode:
Yeah, such a system would not be true RND but at least people like me might enjoy it.
You're right, it wouldn't be. And that would mean a whole other group wouldn't enjoy it.

Perhaps you're misunderstanding the strategy of the game: a good strategy is one which minimizes risk while maximizing reward. A strategy which does that will work more often than not, but even the best strategies can fail due to luck. Napoleon knew this when he famously said that he'd rather have a lucky general than a good one.

Fair enough. Unfortunately, no strategy works if none of your players can pick up the ball. Even if it says 83% chance to pick up the ball on the screen, if you fail to pick up the ball 100% of the time then the 83% becomes meaningless (for you at least, in the limited confines of your personal game experience) There's luck in combat then there's a system which is completely based on luck, unregulated by probability insurance. Napoleon believed in luck; true. Then again, he probably believed in 100% chances occasionally too - that soldier over there will be able to pick up that gun without fumbling it and throwing it towards the enemy. In strategy, even one based on minimising risk, there needs to be corner-stones of strategy; fixed elements you can reliably assume will turn out a certain way. Simply writing 'A will happen 99.9%' of the time on the screen means nothing however if, despite your assumption that it will happen, A does not occur 100% of the time.

In the end, the fact that there is no probability insurance in the code means that the entire game is a slot machine. Plan your strategy. Minimise your risk. It all means nothing if, no matter how minimal your risk is supposed to be, you fail 100% of the time. As this is possible, it means that some players, myself included, have absolutely no fun. The game 'looks' broken to us, even if it isn't. And if it looks broken we don't want to play it. What is the chance of people experiencing this 'broken version' of the game - no idea, but unless it's really low it is a flaw.
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