Hotel Galactic

Hotel Galactic

View Stats:
General review and opinions.
I love the art style, music, and ambient sounds. I'm enjoying seeing how things work and exploring the hotel and environment. There are a few things I think should be addressed. I do play on a Steamdeck so I expect that some aspects of the game may be glitchy.

1. It's awkward trying to get to the employee task board to adjust priorities. I also have no clue what the numbers in the boxes mean. I've figured out the colors and skip options but the numbers don't change when I change those.

2. I've managed to drop Maklo into the abyss in the basement a few times trying to work with him in the kitchen. Thankfully I can click through the workers to find him to pick him back up but it's a bit concerning. I picture Loki falling through the wormhole for 30 minutes lol. There should be a barrier to where characters can be dropped at.

3. Unpacking crates. It took me a while to find the first one after crafting it. There also should be an indicator pointing to what rooms or where an item should be placed. I spent 10 minutes trying to find the radio inside the hotel and finally found it by the landing platform... I did finally figure out it's a bit of a glitch with the touch screen. The item shows up outside the hotel and I have to touch it on the touch screen. Then it will allow placement inside the hotel.

4. I really don't like the camera zoom mechanics. It's extremely awkward and doesn't work well on the deck. It would be easier for me if I could use the trigger button in combination with the stick to enable the zoom function.
Originally posted by waxx:
Hey, thanks so much for the detailed write-up and for playing on the Steam Deck, that’s super valuable for us to see <3

Really appreciate the kind words about the art, music, and general vibe. It’s awesome to hear that the hotel and world are drawing you in: that’s exactly the feeling we’re trying to build on.

A few thoughts on your points:

Task Board UI & Numbers
Good observation, and here’s the trick: the numbers you see in the boxes are actually the worker’s skill level in that category, while the color denotes the priority you’ve set. That way you can quickly see both (how good they are and how important the task is) without hovering over each box. That said, we know the UI isn’t as clear as it could be and we’re working on making that whole system more readable and responsive, especially with upcoming changes to worker AI, task grouping, and drag-and-drop behaviors (which will override the priority matrix so they handle nearby tasks and do what you want more).

Maklo and the Basement Wormhole
Um, yeah, we’ve seen Maklo take the occasional tumble into the void. Definitely not intended. Barriers and placement restrictions are on the way to prevent workers from falling into the abyss :steamhearteyes:

Unpacking Crates & Placement Glitches
Yeah, this might have been more of the second issue. Items pop up where you craft them (normally). However, we'll also work on some stuff to let you quickly unpack stuff in succession without having to do all this clicking.

Camera Zoom & Deck Controls
We’ve heard this from quite a few players, and you’re not alone. The camera system and input handling (especially on Deck) are being refined; more intuitive controls are being worked on as part of our quality-of-life pass leading up to Early Access.

In the meantime, you can check out Devlog #3 for more details on all of this. The game is not fully done yet, and we are reading all of your feedback and taking notes (even if you don't see us replying everywhere) :8bitheart:
< >
Showing 1-3 of 3 comments
:D 23 Mar @ 1:30pm 
I agree. :steamthumbsup:
+1 to all of the above.

Adding to point 4 about camera mechanics: Trying to place items in a room is wonky. I could not turn bathroom mirrors to hang on the side walls so had to move the sinks instead to match, and hanging plants are also an issue to tell exactly where they're going.
A developer of this app has indicated that this post answers the original topic.
waxx  [developer] 8 Apr @ 11:33pm 
Hey, thanks so much for the detailed write-up and for playing on the Steam Deck, that’s super valuable for us to see <3

Really appreciate the kind words about the art, music, and general vibe. It’s awesome to hear that the hotel and world are drawing you in: that’s exactly the feeling we’re trying to build on.

A few thoughts on your points:

Task Board UI & Numbers
Good observation, and here’s the trick: the numbers you see in the boxes are actually the worker’s skill level in that category, while the color denotes the priority you’ve set. That way you can quickly see both (how good they are and how important the task is) without hovering over each box. That said, we know the UI isn’t as clear as it could be and we’re working on making that whole system more readable and responsive, especially with upcoming changes to worker AI, task grouping, and drag-and-drop behaviors (which will override the priority matrix so they handle nearby tasks and do what you want more).

Maklo and the Basement Wormhole
Um, yeah, we’ve seen Maklo take the occasional tumble into the void. Definitely not intended. Barriers and placement restrictions are on the way to prevent workers from falling into the abyss :steamhearteyes:

Unpacking Crates & Placement Glitches
Yeah, this might have been more of the second issue. Items pop up where you craft them (normally). However, we'll also work on some stuff to let you quickly unpack stuff in succession without having to do all this clicking.

Camera Zoom & Deck Controls
We’ve heard this from quite a few players, and you’re not alone. The camera system and input handling (especially on Deck) are being refined; more intuitive controls are being worked on as part of our quality-of-life pass leading up to Early Access.

In the meantime, you can check out Devlog #3 for more details on all of this. The game is not fully done yet, and we are reading all of your feedback and taking notes (even if you don't see us replying everywhere) :8bitheart:
Last edited by waxx; 8 Apr @ 11:45pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50