Hotel Galactic

Hotel Galactic

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GPU load 95%+
The game constantly loads the graphics card by 95%+ at maximum zoom. Something is wrong here, the graphics are nice, but it can hardly require such a load from the 3080Ti.
Originally posted by waxx:
Thanks for the report and yep, we’ve seen this come up a few times now.

Just to clarify: seeing high GPU usage (like 95%+) isn’t necessarily a sign of something going wrong. The demo currently runs with an uncapped framerate by default, so your GPU will push as hard as it can, even with simpler hotel layouts. This is expected behavior, especially on high-end cards.

That said, we’re planning to set a default framerate cap (likely 60FPS) for the Early Access release, or at least make those options more visible in the settings. That should help keep things quieter on most setups where harnessing all this power is a bit much.

Of course, we’re also actively working on performance improvements across the board so that less power is needed to run the game in the first place :brownchicken:

As for stuttering: that’s often related to shader compilation, particularly when using Vulkan. DirectX tends to be smoother in that regard, so if you’re running into heavy shader hitches, it may be worth switching renderers in the launch options.

Overall though, yes, more improvements shall come! :stSword:
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Showing 1-7 of 7 comments
antek  [developer] 23 Mar @ 11:48am 
Please try the DirectX launch option, it should help with your case. Vulkan is working suboptimally for some users / setups.
eobet 1 Apr @ 12:41pm 
I have a very new computer with a 3090 graphics card, and my fans also go full blast when I launch the demo (and the demo generally stutters as well with fast camera movements). A game like this shouldn't tax my PC at all, so hopefully this will be optimized on release.
morte 1 Apr @ 2:09pm 
Originally posted by antek:
Please try the DirectX launch option, it should help with your case. Vulkan is working suboptimally for some users / setups.
Nothing much has changed.
A developer of this app has indicated that this post answers the original topic.
waxx  [developer] 10 Apr @ 12:48am 
Thanks for the report and yep, we’ve seen this come up a few times now.

Just to clarify: seeing high GPU usage (like 95%+) isn’t necessarily a sign of something going wrong. The demo currently runs with an uncapped framerate by default, so your GPU will push as hard as it can, even with simpler hotel layouts. This is expected behavior, especially on high-end cards.

That said, we’re planning to set a default framerate cap (likely 60FPS) for the Early Access release, or at least make those options more visible in the settings. That should help keep things quieter on most setups where harnessing all this power is a bit much.

Of course, we’re also actively working on performance improvements across the board so that less power is needed to run the game in the first place :brownchicken:

As for stuttering: that’s often related to shader compilation, particularly when using Vulkan. DirectX tends to be smoother in that regard, so if you’re running into heavy shader hitches, it may be worth switching renderers in the launch options.

Overall though, yes, more improvements shall come! :stSword:
Last edited by waxx; 10 Apr @ 12:49am
Originally posted by waxx:
Thanks for the report and yep, we’ve seen this come up a few times now.

Just to clarify: seeing high GPU usage (like 95%+) isn’t necessarily a sign of something going wrong. The demo currently runs with an uncapped framerate by default, so your GPU will push as hard as it can, even with simpler hotel layouts. This is expected behavior, especially on high-end cards.

That said, we’re planning to set a default framerate cap (likely 60FPS) for the Early Access release, or at least make those options more visible in the settings. That should help keep things quieter on most setups where harnessing all this power is a bit much.

Of course, we’re also actively working on performance improvements across the board so that less power is needed to run the game in the first place :brownchicken:

As for stuttering: that’s often related to shader compilation, particularly when using Vulkan. DirectX tends to be smoother in that regard, so if you’re running into heavy shader hitches, it may be worth switching renderers in the launch options.

Overall though, yes, more improvements shall come! :stSword:
Glad to know it's the default frame rate issue. I was concerning about the optimization. I'm running on 3080 and the GPU is burning. If possible, please update the demo with a fps option, if we still need to wait for months for the early access release. Overall love the concept and the art style.
Capping at 60 FPS doesn't really help. I think there's something wrong with optimization. I'm running on 3080
Mskitty 16 Apr @ 12:38pm 
Same here, I capped it at 60 and it didn't make a difference, fans went into overdrive, I have 4090, this little game should not be working it that hard, something is off here...
Last edited by Mskitty; 16 Apr @ 12:39pm
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